CMDR mallick profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 43,013,350,927 cr |
Credits spent on ships | 5,403,159,126 cr |
Credits spent on outfitting | 17,757,911,443 cr |
Credits spent on repairs | 124,008,480 cr |
Credits spent on fuel | 4,415,614 cr |
Credits spent on munitions | 8,405,117 cr |
Insurance claims | 163 |
Total claim costs | 437,137,854 cr |
Combat |
|
Bounties claimed | 25,106 |
Profit from bounties | 2,654,093,342 cr |
Combat bonds | 16,585 |
Profit from combat bonds | 640,098,111 cr |
Assassinations | 287 |
Profit from assassinations | 147,531,200 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 1,010 |
Crime |
|
Fines issued | 1,646 |
Lifetime fines value | 1,802,171 cr |
Bounties received/earned | 7,410 |
Lifetime bounty value | 20,590,543 cr |
Highest bounty issued | 14,385 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 321,898,423 cr |
Commodities smuggled | 218,735 |
Average profit | 592,815 cr |
Highest single transaction | 3,390,336 cr |
Trading |
|
Market network | 298 |
Trading profit | 556,334,785 cr |
Commodities traded | 264,256 |
Average profit | 366,492 cr |
Highest single transaction | 36,034,208 cr |
Mining |
|
Profits from mining | 6,862,960 cr |
Minerals refined | 1,071 |
Materials collected | 78,953 |
Exploration |
|
Systems visited | 25,842 |
Profits from exploration | 5,514,054,991 cr |
Level 2 detailed scans | 144,413 |
Level 3 detailed scans | 341,296 |
Highest payout | 21,806,240 cr |
Total hyperspace distance | 1,236,034 ly |
Total hyperspace jumps | 39,023 |
Max distance from start | 68,942.45 ly |
Max distance from Sol | 44,952.05 ly |
Max distance from Colonia | 49,956.09 ly |
Approximate time played | 58W 1D 3H 43M |
Passengers |
|
Total bulk passengers delivered | 2,824 |
Total VIPs delivered | 8 |
Total delivered | 2,832 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 77 |
Total profit | 1,625,324 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 13,286 |
Grade 1 upgrades generated | 753 |
Grade 2 upgrades generated | 870 |
Grade 3 upgrades generated | 1,597 |
Grade 4 upgrades generated | 2,213 |
Grade 5 upgrades generated | 7,853 |
Crew |
|
Crew credits earned | 1,020,162,904 cr |
Crew hired | 257 |
Crew fired | 251 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 4H 29M 37S |
Time in gunner role | 20M 51S |
Time in fighter con role | 2M 5S |