CMDR Eearslya profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 730,608,156 cr |
Credits spent on ships | 181,924,082 cr |
Credits spent on outfitting | 477,250,931 cr |
Credits spent on repairs | 3,836,694 cr |
Credits spent on fuel | 83,074 cr |
Credits spent on munitions | 164,735 cr |
Insurance claims | 6 |
Total claim costs | 5,438,323 cr |
Combat |
|
Bounties claimed | 286 |
Profit from bounties | 15,448,685 cr |
Combat bonds | 38 |
Profit from combat bonds | 1,151,800 cr |
Assassinations | 5 |
Profit from assassinations | 3,711,097 cr |
Highest single reward | 281,675 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 13,721 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 8,240 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 579,616 cr |
Commodities smuggled | 276 |
Average profit | 115,923 cr |
Highest single transaction | 573,376 cr |
Trading |
|
Market network | 29 |
Trading profit | 295,874,942 cr |
Commodities traded | 5,533 |
Average profit | 2,113,392 cr |
Highest single transaction | 74,694,465 cr |
Mining |
|
Profits from mining | 288,416,715 cr |
Minerals refined | 576 |
Materials collected | 2,553 |
Exploration |
|
Systems visited | 2,961 |
Profits from exploration | 219,846,187 cr |
Level 2 detailed scans | 550 |
Level 3 detailed scans | 1,217 |
Highest payout | 2,870,554 cr |
Total hyperspace distance | 128,745 ly |
Total hyperspace jumps | 3,463 |
Max distance from start | 22,670.01 ly |
Max distance from Sol | 22,740.09 ly |
Max distance from Colonia | 23,529.83 ly |
Approximate time played | 2W 10H 50M |
Passengers |
|
Total bulk passengers delivered | 46 |
Total VIPs delivered | 0 |
Total delivered | 46 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 240 |
Total profit | 2,156,338 cr |
Total rescue transactions | 43 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 139 |
Grade 1 upgrades generated | 48 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 35 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 9 |
Multi-Crew |
|
Total time in multi-crew | 3H 1M 28S |
Time in gunner role | 51M 47S |
Time in fighter con role | 1H 52M 52S |
Total credits accrued | 2,433,191 cr |