CMDR Ilic profile
(Krait Phantom)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3,138,063,745 cr |
Credits spent on ships | 2,938,922,421 cr |
Credits spent on outfitting | 3,241,122,487 cr |
Credits spent on repairs | 9,906,874 cr |
Credits spent on fuel | 145,171 cr |
Credits spent on munitions | 844,010 cr |
Insurance claims | 11 |
Total claim costs | 67,748,135 cr |
Combat |
|
Bounties claimed | 911 |
Profit from bounties | 51,016,554 cr |
Combat bonds | 118 |
Profit from combat bonds | 33,420,620 cr |
Assassinations | 2 |
Profit from assassinations | 1,407,288 cr |
Highest single reward | 849,700 cr |
Skimmers killed | 67 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 11,550 cr |
Bounties received/earned | 134 |
Lifetime bounty value | 133,800 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 17,312 cr |
Commodities smuggled | 5 |
Average profit | 3,462 cr |
Highest single transaction | 3,888 cr |
Trading |
|
Market network | 75 |
Trading profit | 2,117,661,745 cr |
Commodities traded | 86,514 |
Average profit | 7,130,174 cr |
Highest single transaction | 147,545,600 cr |
Mining |
|
Profits from mining | 1,565,630,072 cr |
Minerals refined | 5,735 |
Materials collected | 20,694 |
Exploration |
|
Systems visited | 6,258 |
Profits from exploration | 1,034,729,365 cr |
Level 2 detailed scans | 23,530 |
Level 3 detailed scans | 25,308 |
Highest payout | 17,150,358 cr |
Total hyperspace distance | 283,204 ly |
Total hyperspace jumps | 7,523 |
Max distance from start | 22,394.01 ly |
Max distance from Sol | 22,463.65 ly |
Max distance from Colonia | 28,590.97 ly |
Approximate time played | 6W 4D 2H 41M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 31 |
Total delivered | 31 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 715,576 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1,268 |
Grade 1 upgrades generated | 193 |
Grade 2 upgrades generated | 237 |
Grade 3 upgrades generated | 324 |
Grade 4 upgrades generated | 332 |
Grade 5 upgrades generated | 182 |
Crew |
|
Crew credits earned | 516,363,658 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 39S |
Time in gunner role | 10M |