CMDR Skyedrifter profile
(Imperial Courier)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 1,925,640,665 cr |
Credits spent on ships | 150,818,499 cr |
Credits spent on outfitting | 323,639,735 cr |
Credits spent on repairs | 1,734,242 cr |
Credits spent on fuel | 82,865 cr |
Credits spent on munitions | 151,046 cr |
Insurance claims | 6 |
Total claim costs | 9,595,838 cr |
Combat |
|
Bounties claimed | 235 |
Profit from bounties | 12,743,964 cr |
Combat bonds | 56 |
Profit from combat bonds | 2,411,300 cr |
Assassinations | 1 |
Profit from assassinations | 61,423 cr |
Highest single reward | 498,665 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 4,400 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 3,000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1,437,136 cr |
Commodities smuggled | 41 |
Average profit | 89,821 cr |
Highest single transaction | 1,009,512 cr |
Trading |
|
Market network | 68 |
Trading profit | 215,614,301 cr |
Commodities traded | 1,116 |
Average profit | 1,573,827 cr |
Highest single transaction | 123,372,860 cr |
Mining |
|
Profits from mining | 214,868,362 cr |
Minerals refined | 832 |
Materials collected | 12,994 |
Exploration |
|
Systems visited | 4,303 |
Profits from exploration | 855,028,022 cr |
Level 2 detailed scans | 9,926 |
Level 3 detailed scans | 10,625 |
Highest payout | 16,415,757 cr |
Total hyperspace distance | 239,673 ly |
Total hyperspace jumps | 4,984 |
Max distance from start | 40,844.24 ly |
Max distance from Sol | 40,821.27 ly |
Max distance from Colonia | 48,529.35 ly |
Approximate time played | 4W 3D 8H 48M |
Passengers |
|
Total bulk passengers delivered | 110 |
Total VIPs delivered | 777 |
Total delivered | 887 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 388,038 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,203 |
Grade 1 upgrades generated | 181 |
Grade 2 upgrades generated | 219 |
Grade 3 upgrades generated | 257 |
Grade 4 upgrades generated | 261 |
Grade 5 upgrades generated | 285 |