CMDR Backer #-1963 profile

(Imperial Cutter)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 100,703,174,596 cr |
Credits spent on ships | 2,612,764,845 cr |
Credits spent on outfitting | 7,083,362,283 cr |
Credits spent on repairs | 21,286,881 cr |
Credits spent on fuel | 2,312,099 cr |
Credits spent on munitions | 1,781,160 cr |
Insurance claims | 49 |
Total claim costs | 159,509,567 cr |
Combat |
|
Bounties claimed | 12,761 |
Profit from bounties | 660,298,345 cr |
Combat bonds | 774 |
Profit from combat bonds | 181,351,822 cr |
Assassinations | 28 |
Profit from assassinations | 5,407,220 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 590 |
Crime |
|
Fines issued | 314 |
Lifetime fines value | 4,538,202 cr |
Bounties received/earned | 1,100 |
Lifetime bounty value | 440,735 cr |
Highest bounty issued | 14,840 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 732,363 cr |
Commodities smuggled | 197 |
Average profit | 7,875 cr |
Highest single transaction | 168,996 cr |
Trading |
|
Market network | 346 |
Trading profit | 12,645,270,290 cr |
Commodities traded | 637,671 |
Average profit | 3,833,062 cr |
Highest single transaction | 151,931,648 cr |
Mining |
|
Profits from mining | 677,097,858 cr |
Minerals refined | 5,060 |
Materials collected | 56,185 |
Exploration |
|
Systems visited | 15,464 |
Profits from exploration | 9,344,421,399 cr |
Level 2 detailed scans | 152,115 |
Level 3 detailed scans | 190,396 |
Highest payout | 21,728,584 cr |
Total hyperspace distance | 1,006,888 ly |
Total hyperspace jumps | 26,862 |
Max distance from start | 36,098.23 ly |
Max distance from Sol | 36,151.79 ly |
Max distance from Colonia | 31,280.77 ly |
Approximate time played | 50W 6D 19H 49M |
Passengers |
|
Total bulk passengers delivered | 6,094 |
Total VIPs delivered | 33,383 |
Total delivered | 39,477 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 51 |
Total profit | 1,089,343 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 6,676 |
Grade 1 upgrades generated | 833 |
Grade 2 upgrades generated | 763 |
Grade 3 upgrades generated | 1,143 |
Grade 4 upgrades generated | 1,420 |
Grade 5 upgrades generated | 2,517 |
Crew |
|
Crew credits earned | 8,574,915,591 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 2 |