CMDR Gobias profile
(Federal Dropship)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 511,509,705 cr |
Credits spent on ships | 280,261,470 cr |
Credits spent on outfitting | 268,149,109 cr |
Credits spent on repairs | 1,602,015 cr |
Credits spent on fuel | 136,086 cr |
Credits spent on munitions | 341,837 cr |
Insurance claims | 35 |
Total claim costs | 33,018,259 cr |
Combat |
|
Bounties claimed | 557 |
Profit from bounties | 18,064,657 cr |
Combat bonds | 91 |
Profit from combat bonds | 1,347,600 cr |
Assassinations | 29 |
Profit from assassinations | 986,973 cr |
Highest single reward | 351,420 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 911,992 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 46,320 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 522,108 cr |
Commodities smuggled | 194 |
Average profit | 10,877 cr |
Highest single transaction | 154,624 cr |
Trading |
|
Market network | 68 |
Trading profit | 104,658,551 cr |
Commodities traded | 7,622 |
Average profit | 237,321 cr |
Highest single transaction | 11,507,266 cr |
Mining |
|
Profits from mining | 106,756,020 cr |
Minerals refined | 2,449 |
Materials collected | 4,492 |
Exploration |
|
Systems visited | 3,090 |
Profits from exploration | 343,575,977 cr |
Level 2 detailed scans | 13,843 |
Level 3 detailed scans | 16,050 |
Highest payout | 7,607,384 cr |
Total hyperspace distance | 132,704 ly |
Total hyperspace jumps | 3,462 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,457.35 ly |
Approximate time played | 4W 4D 18H 11M |
Passengers |
|
Total bulk passengers delivered | 118 |
Total VIPs delivered | 32 |
Total delivered | 150 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 263 |
Grade 1 upgrades generated | 109 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 56 |
Grade 4 upgrades generated | 36 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew credits earned | 9,898,720 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 21M 8S |
Time in gunner role | 21M 24S |