CMDR Taen profile

(Krait MkII)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15,063,447,781 cr |
Credits spent on ships | 2,091,727,558 cr |
Credits spent on outfitting | 5,482,166,859 cr |
Credits spent on repairs | 71,941,235 cr |
Credits spent on fuel | 758,591 cr |
Credits spent on munitions | 10,405,335 cr |
Insurance claims | 204 |
Total claim costs | 1,369,374,432 cr |
Combat |
|
Bounties claimed | 2,252 |
Profit from bounties | 108,685,466 cr |
Combat bonds | 2,782 |
Profit from combat bonds | 1,531,410,732 cr |
Assassinations | 3 |
Profit from assassinations | 864,625 cr |
Highest single reward | 860,876 cr |
Skimmers killed | 177 |
Crime |
|
Fines issued | 165 |
Lifetime fines value | 1,469,400 cr |
Bounties received/earned | 417 |
Lifetime bounty value | 1,722,495 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 602,948 cr |
Commodities smuggled | 289 |
Average profit | 15,867 cr |
Highest single transaction | 157,800 cr |
Trading |
|
Market network | 167 |
Trading profit | 512,522,661 cr |
Commodities traded | 98,482 |
Average profit | 457,201 cr |
Highest single transaction | 21,522,240 cr |
Mining |
|
Profits from mining | 22,668,655 cr |
Minerals refined | 4,157 |
Materials collected | 35,822 |
Exploration |
|
Systems visited | 86,017 |
Profits from exploration | 18,845,165,315 cr |
Level 2 detailed scans | 457,053 |
Level 3 detailed scans | 1,054,578 |
Highest payout | 18,779,706 cr |
Total hyperspace distance | 5,090,970 ly |
Total hyperspace jumps | 90,244 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,341.73 ly |
Approximate time played | 63W 2D 17H 20M |
Passengers |
|
Total bulk passengers delivered | 3,473 |
Total VIPs delivered | 171 |
Total delivered | 3,644 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 453,970 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 4,662 |
Grade 1 upgrades generated | 754 |
Grade 2 upgrades generated | 633 |
Grade 3 upgrades generated | 955 |
Grade 4 upgrades generated | 926 |
Grade 5 upgrades generated | 1,394 |
Crew |
|
Crew credits earned | 417,768,624 cr |
Crew hired | 28 |
Crew fired | 12 |
Crew lost | 37 |
Multi-Crew |
|
Total time in multi-crew | 22H 29M 51S |
Time in gunner role | 33M 38S |
Time in fighter con role | 12M 57S |