CMDR Leasley profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17,249,693,665 cr |
Credits spent on ships | 1,780,791,399 cr |
Credits spent on outfitting | 11,650,966,189 cr |
Credits spent on repairs | 84,032,464 cr |
Credits spent on fuel | 2,739,562 cr |
Credits spent on munitions | 1,008,558 cr |
Insurance claims | 128 |
Total claim costs | 364,684,400 cr |
Combat |
|
Bounties claimed | 5,009 |
Profit from bounties | 321,950,793 cr |
Combat bonds | 805 |
Profit from combat bonds | 25,337,282 cr |
Assassinations | 76 |
Profit from assassinations | 2,452,885 cr |
Highest single reward | 313,925 cr |
Skimmers killed | 1,306 |
Crime |
|
Fines issued | 328 |
Lifetime fines value | 23,837,759 cr |
Bounties received/earned | 1,429 |
Lifetime bounty value | 624,795 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 19,153,728 cr |
Commodities smuggled | 5,124 |
Average profit | 208,193 cr |
Highest single transaction | 2,248,992 cr |
Trading |
|
Market network | 585 |
Trading profit | 785,605,709 cr |
Commodities traded | 477,394 |
Average profit | 395,174 cr |
Highest single transaction | 10,366,191 cr |
Mining |
|
Profits from mining | 14,040,889 cr |
Minerals refined | 1,005 |
Materials collected | 24,003 |
Exploration |
|
Systems visited | 26,876 |
Profits from exploration | 683,040,296 cr |
Level 2 detailed scans | 15,489 |
Level 3 detailed scans | 50,867 |
Highest payout | 7,969,680 cr |
Total hyperspace distance | 903,002 ly |
Total hyperspace jumps | 35,221 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 16W 1D 16H 27M |
Passengers |
|
Total bulk passengers delivered | 15,373 |
Total VIPs delivered | 6,064 |
Total delivered | 21,437 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 79 |
Total profit | 2,668,807 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,791 |
Grade 1 upgrades generated | 648 |
Grade 2 upgrades generated | 159 |
Grade 3 upgrades generated | 215 |
Grade 4 upgrades generated | 188 |
Grade 5 upgrades generated | 581 |
Crew |
|
Crew credits earned | 1,652,520,973 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 6H 8M 46S |
Time in gunner role | 39S |