Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 279,921,101 cr |
Credits spent on ships | 104,948,788 cr |
Credits spent on outfitting | 96,405,181 cr |
Credits spent on repairs | 190,696 cr |
Credits spent on fuel | 16,366 cr |
Credits spent on munitions | 215,152 cr |
Insurance claims | 8 |
Total claim costs | 7,243,422 cr |
Combat |
|
Bounties claimed | 288 |
Profit from bounties | 3,847,909 cr |
Combat bonds | 3 |
Profit from combat bonds | 55,200 cr |
Assassinations | 25 |
Profit from assassinations | 3,310,475 cr |
Highest single reward | 142,140 cr |
Skimmers killed | 82 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 21,073 cr |
Bounties received/earned | 29 |
Lifetime bounty value | 18,286 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 55,403 cr |
Commodities smuggled | 17 |
Average profit | 9,234 cr |
Highest single transaction | 15,557 cr |
Trading |
|
Market network | 37 |
Trading profit | 2,592,920 cr |
Commodities traded | 1,160 |
Average profit | 22,946 cr |
Highest single transaction | 483,312 cr |
Mining |
|
Profits from mining | 3,213,732 cr |
Minerals refined | 455 |
Materials collected | 4,095 |
Exploration |
|
Systems visited | 1,491 |
Profits from exploration | 193,562,020 cr |
Level 2 detailed scans | 6,073 |
Level 3 detailed scans | 6,438 |
Highest payout | 12,088,166 cr |
Total hyperspace distance | 47,649 ly |
Total hyperspace jumps | 1,736 |
Max distance from start | 6,546.63 ly |
Max distance from Sol | 6,523.65 ly |
Max distance from Colonia | 22,269.71 ly |
Approximate time played | 1W 3D 8H 17M |
Passengers |
|
Total bulk passengers delivered | 19 |
Total VIPs delivered | 73 |
Total delivered | 92 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 149,112 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 130 |
Grade 1 upgrades generated | 51 |
Grade 2 upgrades generated | 45 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 10 |
Multi-Crew |
|
Total time in multi-crew | 2H 16M 42S |
Time in gunner role | 22M 52S |