CMDR D'Sel profile
(Python)
Federation: Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 2,829,004,586 cr |
Credits spent on ships | 646,243,573 cr |
Credits spent on outfitting | 1,782,113,656 cr |
Credits spent on repairs | 9,226,437 cr |
Credits spent on fuel | 268,537 cr |
Credits spent on munitions | 1,226,550 cr |
Insurance claims | 18 |
Total claim costs | 115,769,565 cr |
Combat |
|
Bounties claimed | 9,519 |
Profit from bounties | 448,669,989 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 22 |
Profit from assassinations | 4,248,150 cr |
Highest single reward | 637,550 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 3,350 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 9,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 5,529 cr |
Commodities smuggled | 6 |
Average profit | 922 cr |
Highest single transaction | 1,795 cr |
Trading |
|
Market network | 65 |
Trading profit | 125,690,588 cr |
Commodities traded | 23,114 |
Average profit | 556,153 cr |
Highest single transaction | 40,286,685 cr |
Mining |
|
Profits from mining | 59,852,511 cr |
Minerals refined | 680 |
Materials collected | 41,363 |
Exploration |
|
Systems visited | 4,162 |
Profits from exploration | 292,516,755 cr |
Level 2 detailed scans | 13,165 |
Level 3 detailed scans | 13,195 |
Highest payout | 3,723,391 cr |
Total hyperspace distance | 244,967 ly |
Total hyperspace jumps | 6,026 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,252.18 ly |
Approximate time played | 4W 21H 28M |
Passengers |
|
Total bulk passengers delivered | 123 |
Total VIPs delivered | 7,351 |
Total delivered | 7,474 |
Total ejected | 24 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 179,659 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,299 |
Grade 1 upgrades generated | 220 |
Grade 2 upgrades generated | 232 |
Grade 3 upgrades generated | 308 |
Grade 4 upgrades generated | 269 |
Grade 5 upgrades generated | 270 |
Crew |
|
Crew credits earned | 291,987,374 cr |
Crew hired | 23 |
Crew fired | 18 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 3H 24M 41S |
Time in gunner role | 18M 32S |