CMDR Norbert Stiles profile
(Adder)
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 8,920,480,921 cr |
Credits spent on ships | 404,750,557 cr |
Credits spent on outfitting | 1,248,658,202 cr |
Credits spent on repairs | 1,379,388 cr |
Credits spent on fuel | 105,059 cr |
Credits spent on munitions | 170,702 cr |
Insurance claims | 4 |
Total claim costs | 10,409,334 cr |
Combat |
|
Bounties claimed | 422 |
Profit from bounties | 27,473,484 cr |
Combat bonds | 64 |
Profit from combat bonds | 2,815,799 cr |
Assassinations | 1 |
Profit from assassinations | 10,320 cr |
Highest single reward | 297,165 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 91,932 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 200 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 7,822 cr |
Commodities smuggled | 5 |
Average profit | 1,564 cr |
Highest single transaction | 2,827 cr |
Trading |
|
Market network | 59 |
Trading profit | 449,963,443 cr |
Commodities traded | 3,629 |
Average profit | 3,878,995 cr |
Highest single transaction | 168,136,821 cr |
Mining |
|
Profits from mining | 449,456,701 cr |
Minerals refined | 1,572 |
Materials collected | 9,399 |
Exploration |
|
Systems visited | 7,020 |
Profits from exploration | 8,480,235,742 cr |
Level 2 detailed scans | 60,584 |
Level 3 detailed scans | 62,229 |
Highest payout | 43,137,696 cr |
Total hyperspace distance | 508,640 ly |
Total hyperspace jumps | 7,516 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 4W 4D 17H 33M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 85 |
Total delivered | 85 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 20,609 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 417 |
Grade 1 upgrades generated | 87 |
Grade 2 upgrades generated | 79 |
Grade 3 upgrades generated | 96 |
Grade 4 upgrades generated | 66 |
Grade 5 upgrades generated | 89 |