Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 8,066,491,508 cr |
Credits spent on ships | 1,202,750,478 cr |
Credits spent on outfitting | 4,484,425,852 cr |
Credits spent on repairs | 33,259,706 cr |
Credits spent on fuel | 757,860 cr |
Credits spent on munitions | 1,813,035 cr |
Insurance claims | 41 |
Total claim costs | 149,992,109 cr |
Combat |
|
Bounties claimed | 3,460 |
Profit from bounties | 126,101,649 cr |
Combat bonds | 1,655 |
Profit from combat bonds | 33,811,432 cr |
Assassinations | 47 |
Profit from assassinations | 7,233,723 cr |
Highest single reward | 562,837 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 107 |
Lifetime fines value | 178,267 cr |
Bounties received/earned | 77 |
Lifetime bounty value | 125,090 cr |
Highest bounty issued | 12,320 cr |
Smuggling |
|
Black market network | 43 |
Black market profit | 327,038,599 cr |
Commodities smuggled | 6,801 |
Average profit | 1,946,658 cr |
Highest single transaction | 26,294,544 cr |
Trading |
|
Market network | 204 |
Trading profit | 19,609,708,279 cr |
Commodities traded | 276,638 |
Average profit | 12,294,488 cr |
Highest single transaction | 808,689,664 cr |
Mining |
|
Profits from mining | 18,589,102,279 cr |
Minerals refined | 24,084 |
Materials collected | 53,169 |
Exploration |
|
Systems visited | 52,522 |
Profits from exploration | 2,281,256,503 cr |
Level 2 detailed scans | 47,776 |
Level 3 detailed scans | 283,414 |
Highest payout | 7,538,315 cr |
Total hyperspace distance | 2,207,759 ly |
Total hyperspace jumps | 56,908 |
Max distance from start | 65,495.18 ly |
Max distance from Sol | 65,552.24 ly |
Max distance from Colonia | 46,566.67 ly |
Approximate time played | 20W 1D 20H 11M |
Passengers |
|
Total bulk passengers delivered | 13,003 |
Total VIPs delivered | 0 |
Total delivered | 13,003 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 600,635 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,018 |
Grade 1 upgrades generated | 264 |
Grade 2 upgrades generated | 206 |
Grade 3 upgrades generated | 283 |
Grade 4 upgrades generated | 351 |
Grade 5 upgrades generated | 914 |
Crew |
|
Crew credits earned | 3,594,255,934 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 12H 16M 36S |
Time in gunner role | 3H 36M 47S |
Time in fighter con role | 1H 32M 26S |
Total credits accrued | 261,005,510 cr |