CMDR Evoflash profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15,305,311,677 cr |
Credits spent on ships | 1,458,095,734 cr |
Credits spent on outfitting | 4,926,965,623 cr |
Credits spent on repairs | 52,211,204 cr |
Credits spent on fuel | 949,334 cr |
Credits spent on munitions | 5,477,170 cr |
Insurance claims | 81 |
Total claim costs | 288,123,660 cr |
Combat |
|
Bounties claimed | 8,681 |
Profit from bounties | 1,135,371,945 cr |
Combat bonds | 2,852 |
Profit from combat bonds | 210,880,682 cr |
Assassinations | 13 |
Profit from assassinations | 5,910,943 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 492 |
Crime |
|
Fines issued | 5,357 |
Lifetime fines value | 1,036,885 cr |
Bounties received/earned | 989 |
Lifetime bounty value | 980,955 cr |
Highest bounty issued | 10,330 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 1,187,258 cr |
Commodities smuggled | 815 |
Average profit | 20,829 cr |
Highest single transaction | 244,531 cr |
Trading |
|
Market network | 410 |
Trading profit | 6,813,371,253 cr |
Commodities traded | 521,710 |
Average profit | 2,407,552 cr |
Highest single transaction | 110,836,075 cr |
Mining |
|
Profits from mining | 1,067,324,599 cr |
Minerals refined | 12,780 |
Materials collected | 59,225 |
Exploration |
|
Systems visited | 43,826 |
Profits from exploration | 17,076,415,077 cr |
Level 2 detailed scans | 167,165 |
Level 3 detailed scans | 492,879 |
Highest payout | 79,990,292 cr |
Total hyperspace distance | 1,353,122 ly |
Total hyperspace jumps | 47,921 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 47,425.63 ly |
Approximate time played | 35W 2D 4H 13M |
Passengers |
|
Total bulk passengers delivered | 3,230 |
Total VIPs delivered | 0 |
Total delivered | 3,230 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 183 |
Total profit | 3,584,973 cr |
Total rescue transactions | 49 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5,647 |
Grade 1 upgrades generated | 1,091 |
Grade 2 upgrades generated | 386 |
Grade 3 upgrades generated | 572 |
Grade 4 upgrades generated | 892 |
Grade 5 upgrades generated | 2,706 |
Crew |
|
Crew credits earned | 6,767,437 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 17S |