CMDR Evoflash profile
(Dolphin)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15,452,888,524 cr |
Credits spent on ships | 1,458,095,734 cr |
Credits spent on outfitting | 4,926,985,429 cr |
Credits spent on repairs | 52,602,642 cr |
Credits spent on fuel | 955,577 cr |
Credits spent on munitions | 5,522,961 cr |
Insurance claims | 81 |
Total claim costs | 288,123,660 cr |
Combat |
|
Bounties claimed | 8,932 |
Profit from bounties | 1,188,776,320 cr |
Combat bonds | 2,852 |
Profit from combat bonds | 210,880,682 cr |
Assassinations | 13 |
Profit from assassinations | 5,910,943 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 492 |
Crime |
|
Fines issued | 5,363 |
Lifetime fines value | 1,051,645 cr |
Bounties received/earned | 989 |
Lifetime bounty value | 980,955 cr |
Highest bounty issued | 10,330 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 1,187,258 cr |
Commodities smuggled | 815 |
Average profit | 20,829 cr |
Highest single transaction | 244,531 cr |
Trading |
|
Market network | 516 |
Trading profit | 6,825,203,187 cr |
Commodities traded | 526,835 |
Average profit | 2,168,797 cr |
Highest single transaction | 110,836,075 cr |
Mining |
|
Profits from mining | 1,067,324,599 cr |
Minerals refined | 12,780 |
Materials collected | 59,295 |
Exploration |
|
Systems visited | 43,834 |
Profits from exploration | 17,080,264,892 cr |
Level 2 detailed scans | 167,221 |
Level 3 detailed scans | 492,935 |
Highest payout | 79,990,292 cr |
Total hyperspace distance | 1,353,618 ly |
Total hyperspace jumps | 47,940 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 47,425.63 ly |
Approximate time played | 35W 3D 16H 53M |
Passengers |
|
Total bulk passengers delivered | 3,230 |
Total VIPs delivered | 0 |
Total delivered | 3,230 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 269 |
Total profit | 5,357,897 cr |
Total rescue transactions | 57 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5,647 |
Grade 1 upgrades generated | 1,091 |
Grade 2 upgrades generated | 386 |
Grade 3 upgrades generated | 572 |
Grade 4 upgrades generated | 892 |
Grade 5 upgrades generated | 2,706 |
Crew |
|
Crew credits earned | 6,767,437 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 17S |