Perfil de OnlyRumors
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7.476.386.245 cr |
Credits spent on ships | 2.522.940.938 cr |
Credits spent on outfitting | 7.007.190.397 cr |
Credits spent on repairs | 55.109.447 cr |
Credits spent on fuel | 693.725 cr |
Credits spent on munitions | 7.625.191 cr |
Insurance claims | 36 |
Total claim costs | 300.191.695 cr |
Combat |
|
Bounties claimed | 2.257 |
Profit from bounties | 323.268.437 cr |
Combat bonds | 3.687 |
Profit from combat bonds | 709.236.610 cr |
Assassinations | 58 |
Profit from assassinations | 49.555.641 cr |
Highest single reward | 453.775 cr |
Skimmers killed | 63 |
Crime |
|
Fines issued | 490 |
Lifetime fines value | 5.240.391 cr |
Bounties received/earned | 301 |
Lifetime bounty value | 9.496.050 cr |
Highest bounty issued | 1.455.500 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 34.065.775 cr |
Commodities smuggled | 5.676 |
Average profit | 187.175 cr |
Highest single transaction | 8.198.304 cr |
Trading |
|
Market network | 223 |
Trading profit | 13.332.699.950 cr |
Commodities traded | 158.381 |
Average profit | 8.800.462 cr |
Highest single transaction | 936.376.824 cr |
Mining |
|
Profits from mining | 3.479.386.895 cr |
Minerals refined | 12.681 |
Materials collected | 38.615 |
Exploration |
|
Systems visited | 9.644 |
Profits from exploration | 3.863.458.709 cr |
Level 2 detailed scans | 92.257 |
Level 3 detailed scans | 92.255 |
Highest payout | 15.212.258 cr |
Total hyperspace distance | 577.944 a.l. |
Total hyperspace jumps | 12.518 |
Max distance from start | 42.237,01 a.l. |
Max distance from Sol | 42.277,59 a.l. |
Max distance from Colonia | 41.048,48 a.l. |
Approximate time played | 6W 1D 23H 32M |
Passengers |
|
Total bulk passengers delivered | 5.329 |
Total VIPs delivered | 0 |
Total delivered | 5.329 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 365.410 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4.249 |
Grade 1 upgrades generated | 439 |
Grade 2 upgrades generated | 505 |
Grade 3 upgrades generated | 706 |
Grade 4 upgrades generated | 930 |
Grade 5 upgrades generated | 1.669 |
Crew |
|
Crew credits earned | 1.863.576.705 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 4H 29M 45S |
Time in gunner role | 2H 59M 16S |