Perfil de Axenic Lithium
(Fer-de-Lance)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2.449.536.115 cr |
Credits spent on ships | 1.272.382.694 cr |
Credits spent on outfitting | 2.943.696.252 cr |
Credits spent on repairs | 7.128.066 cr |
Credits spent on fuel | 768.356 cr |
Credits spent on munitions | 517.509 cr |
Insurance claims | 21 |
Total claim costs | 42.820.885 cr |
Combat |
|
Bounties claimed | 8.796 |
Profit from bounties | 344.290.499 cr |
Combat bonds | 868 |
Profit from combat bonds | 29.563.000 cr |
Assassinations | 85 |
Profit from assassinations | 5.620.940 cr |
Highest single reward | 169.744 cr |
Skimmers killed | 141 |
Crime |
|
Fines issued | 98 |
Lifetime fines value | 1.857.071 cr |
Bounties received/earned | 316 |
Lifetime bounty value | 209.170 cr |
Highest bounty issued | 9.625 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 18.916.174 cr |
Commodities smuggled | 5.806 |
Average profit | 356.909 cr |
Highest single transaction | 2.083.680 cr |
Trading |
|
Market network | 148 |
Trading profit | 236.253.778 cr |
Commodities traded | 150.937 |
Average profit | 304.451 cr |
Highest single transaction | 5.133.856 cr |
Mining |
|
Profits from mining | 16.243.937 cr |
Minerals refined | 1.113 |
Materials collected | 7.469 |
Exploration |
|
Systems visited | 20.533 |
Profits from exploration | 365.203.603 cr |
Level 2 detailed scans | 439 |
Level 3 detailed scans | 10.292 |
Highest payout | 2.532.336 cr |
Total hyperspace distance | 850.906 a.l. |
Total hyperspace jumps | 24.157 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 48.567,99 a.l. |
Approximate time played | 6W 1D 16H 39M |
Passengers |
|
Total bulk passengers delivered | 994 |
Total VIPs delivered | 76 |
Total delivered | 1.070 |
Total ejected | 58 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 17.858 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 688 |
Grade 1 upgrades generated | 411 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 88 |
Grade 5 upgrades generated | 66 |
Crew |
|
Crew credits earned | 13.073 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 34M 46S |
Time in gunner role | 23M 43S |