Perfil de Beamsucker [GPL]
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6.169.529.325 cr |
Credits spent on ships | 615.544.412 cr |
Credits spent on outfitting | 1.984.702.641 cr |
Credits spent on repairs | 36.049.536 cr |
Credits spent on fuel | 1.468.541 cr |
Credits spent on munitions | 2.793.952 cr |
Insurance claims | 119 |
Total claim costs | 246.009.959 cr |
Combat |
|
Bounties claimed | 3.687 |
Profit from bounties | 153.347.934 cr |
Combat bonds | 3.885 |
Profit from combat bonds | 116.959.863 cr |
Assassinations | 168 |
Profit from assassinations | 121.738.427 cr |
Highest single reward | 1.352.796 cr |
Skimmers killed | 135 |
Crime |
|
Fines issued | 548 |
Lifetime fines value | 17.383.958 cr |
Bounties received/earned | 1.721 |
Lifetime bounty value | 64.134.700 cr |
Highest bounty issued | 2.785.000 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 125.863.888 cr |
Commodities smuggled | 5.256 |
Average profit | 313.094 cr |
Highest single transaction | 99.242.211 cr |
Trading |
|
Market network | 171 |
Trading profit | 1.636.933.285 cr |
Commodities traded | 27.787 |
Average profit | 904.883 cr |
Highest single transaction | 265.580.640 cr |
Mining |
|
Profits from mining | 1.588.835.942 cr |
Minerals refined | 3.531 |
Materials collected | 37.730 |
Exploration |
|
Systems visited | 13.499 |
Profits from exploration | 945.133.358 cr |
Level 2 detailed scans | 24.433 |
Level 3 detailed scans | 31.090 |
Highest payout | 8.351.711 cr |
Total hyperspace distance | 820.056 a.l. |
Total hyperspace jumps | 21.126 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 28W 1D 13H 59M |
Passengers |
|
Total bulk passengers delivered | 970 |
Total VIPs delivered | 5.684 |
Total delivered | 6.654 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 443.491 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4.833 |
Grade 1 upgrades generated | 1.739 |
Grade 2 upgrades generated | 375 |
Grade 3 upgrades generated | 577 |
Grade 4 upgrades generated | 684 |
Grade 5 upgrades generated | 1.458 |
Crew |
|
Crew credits earned | 831.302 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 46M 30S |
Time in gunner role | 29M |