Perfil de tyral
(Federal Gunship)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9.432.556.140 cr |
Credits spent on ships | 2.595.627.531 cr |
Credits spent on outfitting | 6.442.045.105 cr |
Credits spent on repairs | 6.184.111 cr |
Credits spent on fuel | 1.032.678 cr |
Credits spent on munitions | 1.207.205 cr |
Insurance claims | 36 |
Total claim costs | 122.061.000 cr |
Combat |
|
Bounties claimed | 2.101 |
Profit from bounties | 120.184.932 cr |
Combat bonds | 149 |
Profit from combat bonds | 11.887.154 cr |
Assassinations | 2 |
Profit from assassinations | 92.158 cr |
Highest single reward | 1.411.099 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 284 |
Lifetime fines value | 1.167.912 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 41.165 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 14.771.289 cr |
Commodities smuggled | 5.488 |
Average profit | 527.546 cr |
Highest single transaction | 1.054.938 cr |
Trading |
|
Market network | 432 |
Trading profit | 19.771.035.962 cr |
Commodities traded | 1.277.433 |
Average profit | 7.388.280 cr |
Highest single transaction | 164.374.100 cr |
Mining |
|
Profits from mining | 342.283.733 cr |
Minerals refined | 2.524 |
Materials collected | 10.566 |
Exploration |
|
Systems visited | 7.354 |
Profits from exploration | 942.472.866 cr |
Level 2 detailed scans | 37.787 |
Level 3 detailed scans | 59.407 |
Highest payout | 14.280.940 cr |
Total hyperspace distance | 349.550 a.l. |
Total hyperspace jumps | 13.533 |
Max distance from start | 32.961,16 a.l. |
Max distance from Sol | 32.960,82 a.l. |
Max distance from Colonia | 35.770,06 a.l. |
Approximate time played | 12W 2D 23H 22M |
Passengers |
|
Total bulk passengers delivered | 5.106 |
Total VIPs delivered | 80 |
Total delivered | 5.186 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 244.956 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 428 |
Grade 1 upgrades generated | 153 |
Grade 2 upgrades generated | 63 |
Grade 3 upgrades generated | 88 |
Grade 4 upgrades generated | 69 |
Grade 5 upgrades generated | 55 |
Crew |
|
Crew credits earned | 1.234.130.155 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 45M 9S |
Time in gunner role | 5M 11S |