Perfil de Thomas Kavendish
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20.040.136.243 cr |
Credits spent on ships | 2.025.185.396 cr |
Credits spent on outfitting | 4.218.381.256 cr |
Credits spent on repairs | 193.007.295 cr |
Credits spent on fuel | 1.392.464 cr |
Credits spent on munitions | 23.579.916 cr |
Insurance claims | 116 |
Total claim costs | 1.341.821.645 cr |
Combat |
|
Bounties claimed | 12.624 |
Profit from bounties | 1.349.810.757 cr |
Combat bonds | 26.223 |
Profit from combat bonds | 8.784.309.799 cr |
Assassinations | 190 |
Profit from assassinations | 250.156.562 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 936 |
Crime |
|
Fines issued | 1.116 |
Lifetime fines value | 101.611.680 cr |
Bounties received/earned | 3.442 |
Lifetime bounty value | 5.489.275 cr |
Highest bounty issued | 475.200 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 74.824.630 cr |
Commodities smuggled | 9.869 |
Average profit | 935.308 cr |
Highest single transaction | 1.854.144 cr |
Trading |
|
Market network | 149 |
Trading profit | 10.616.627.096 cr |
Commodities traded | 120.815 |
Average profit | 12.023.360 cr |
Highest single transaction | 839.566.336 cr |
Mining |
|
Profits from mining | 10.428.168.223 cr |
Minerals refined | 10.798 |
Materials collected | 27.629 |
Exploration |
|
Systems visited | 38.608 |
Profits from exploration | 4.246.009.523 cr |
Level 2 detailed scans | 83.591 |
Level 3 detailed scans | 92.961 |
Highest payout | 16.716.894 cr |
Total hyperspace distance | 1.933.665 a.l. |
Total hyperspace jumps | 46.334 |
Max distance from start | 65.570,00 a.l. |
Max distance from Sol | 65.626,87 a.l. |
Max distance from Colonia | 47.774,24 a.l. |
Approximate time played | 39W 3D 19H 41M |
Passengers |
|
Total bulk passengers delivered | 990 |
Total VIPs delivered | 1.174 |
Total delivered | 2.164 |
Total ejected | 99 |
Search and Rescue |
|
Total items rescued | 81 |
Total profit | 846.186 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2.231 |
Grade 1 upgrades generated | 292 |
Grade 2 upgrades generated | 318 |
Grade 3 upgrades generated | 543 |
Grade 4 upgrades generated | 538 |
Grade 5 upgrades generated | 540 |
Crew |
|
Crew credits earned | 3.377.638.802 cr |
Crew hired | 512 |
Crew fired | 487 |
Crew lost | 28 |
Multi-Crew |
|
Total time in multi-crew | 4D 5H 56M 42S |
Time in gunner role | 29M 52S |