Perfil de Kop Rules
(Beluga Liner)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12.118.820.183 cr |
Credits spent on ships | 1.201.738.501 cr |
Credits spent on outfitting | 7.213.224.703 cr |
Credits spent on repairs | 28.446.184 cr |
Credits spent on fuel | 432.003 cr |
Credits spent on munitions | 6.613.871 cr |
Insurance claims | 28 |
Total claim costs | 268.016.218 cr |
Combat |
|
Bounties claimed | 2.188 |
Profit from bounties | 205.797.562 cr |
Combat bonds | 4.220 |
Profit from combat bonds | 2.627.803.824 cr |
Assassinations | 178 |
Profit from assassinations | 104.353.768 cr |
Highest single reward | 2.044.043 cr |
Skimmers killed | 66 |
Crime |
|
Fines issued | 143 |
Lifetime fines value | 858.839 cr |
Bounties received/earned | 347 |
Lifetime bounty value | 326.700 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 193.039 cr |
Commodities smuggled | 103 |
Average profit | 6.657 cr |
Highest single transaction | 60.144 cr |
Trading |
|
Market network | 155 |
Trading profit | 9.232.248.570 cr |
Commodities traded | 57.965 |
Average profit | 16.282.625 cr |
Highest single transaction | 449.958.327 cr |
Mining |
|
Profits from mining | 9.141.402.784 cr |
Minerals refined | 13.441 |
Materials collected | 42.647 |
Exploration |
|
Systems visited | 6.831 |
Profits from exploration | 1.784.917.014 cr |
Level 2 detailed scans | 48.333 |
Level 3 detailed scans | 48.442 |
Highest payout | 15.633.152 cr |
Total hyperspace distance | 417.675 a.l. |
Total hyperspace jumps | 9.136 |
Max distance from start | 65.648,16 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 10W 2D 5H 48M |
Passengers |
|
Total bulk passengers delivered | 10.108 |
Total VIPs delivered | 50 |
Total delivered | 10.158 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 121 |
Total profit | 2.251.939 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4.698 |
Grade 1 upgrades generated | 428 |
Grade 2 upgrades generated | 527 |
Grade 3 upgrades generated | 726 |
Grade 4 upgrades generated | 952 |
Grade 5 upgrades generated | 2.065 |
Crew |
|
Crew credits earned | 500.111.744 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 13M 55S |
Time in gunner role | 25M 18S |