Perfil de CMDR Few
(Type-9 Heavy)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 3.448.150.905 cr |
Credits spent on ships | 1.369.710.094 cr |
Credits spent on outfitting | 2.219.760.995 cr |
Credits spent on repairs | 4.796.352 cr |
Credits spent on fuel | 464.428 cr |
Credits spent on munitions | 903.689 cr |
Insurance claims | 18 |
Total claim costs | 71.256.035 cr |
Combat |
|
Bounties claimed | 2.813 |
Profit from bounties | 80.799.461 cr |
Combat bonds | 275 |
Profit from combat bonds | 6.733.868 cr |
Assassinations | 116 |
Profit from assassinations | 3.726.382 cr |
Highest single reward | 321.500 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 103 |
Lifetime fines value | 130.175 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 49.290 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 4.087.403 cr |
Commodities smuggled | 1.385 |
Average profit | 107.563 cr |
Highest single transaction | 526.660 cr |
Trading |
|
Market network | 340 |
Trading profit | 3.250.244.683 cr |
Commodities traded | 170.835 |
Average profit | 2.672.899 cr |
Highest single transaction | 366.571.520 cr |
Mining |
|
Profits from mining | 2.970.531.602 cr |
Minerals refined | 8.186 |
Materials collected | 4.683 |
Exploration |
|
Systems visited | 3.405 |
Profits from exploration | 20.941.003 cr |
Level 2 detailed scans | 1.600 |
Level 3 detailed scans | 5.169 |
Highest payout | 322.613 cr |
Total hyperspace distance | 85.178 a.l. |
Total hyperspace jumps | 6.017 |
Max distance from start | 10.932,55 a.l. |
Max distance from Sol | 10.938,61 a.l. |
Max distance from Colonia | 26.041,81 a.l. |
Approximate time played | 5W 3D 11H 8M |
Passengers |
|
Total bulk passengers delivered | 2.364 |
Total VIPs delivered | 37 |
Total delivered | 2.401 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 38.460 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 157 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 34 |
Grade 3 upgrades generated | 31 |
Grade 4 upgrades generated | 15 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 297.777.069 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 35M 47S |
Time in gunner role | 10M |