Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8.290.623.971 cr |
Credits spent on ships | 781.889.830 cr |
Credits spent on outfitting | 947.720.879 cr |
Credits spent on repairs | 29.467.671 cr |
Credits spent on fuel | 508.409 cr |
Credits spent on munitions | 2.602.786 cr |
Insurance claims | 49 |
Total claim costs | 251.771.026 cr |
Combat |
|
Bounties claimed | 3.229 |
Profit from bounties | 158.346.762 cr |
Combat bonds | 677 |
Profit from combat bonds | 23.056.771 cr |
Assassinations | 67 |
Profit from assassinations | 42.689.529 cr |
Highest single reward | 300.875 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 205.372 cr |
Bounties received/earned | 61 |
Lifetime bounty value | 541.200 cr |
Highest bounty issued | 227.300 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1.158.825 cr |
Commodities smuggled | 1.180 |
Average profit | 144.853 cr |
Highest single transaction | 605.520 cr |
Trading |
|
Market network | 118 |
Trading profit | 993.792.149 cr |
Commodities traded | 81.053 |
Average profit | 2.316.532 cr |
Highest single transaction | 439.705.200 cr |
Mining |
|
Profits from mining | 986.849.979 cr |
Minerals refined | 14.777 |
Materials collected | 32.834 |
Exploration |
|
Systems visited | 57.680 |
Profits from exploration | 16.654.896.224 cr |
Level 2 detailed scans | 578.241 |
Level 3 detailed scans | 578.241 |
Highest payout | 46.642.592 cr |
Total hyperspace distance | 3.232.907 a.l. |
Total hyperspace jumps | 60.609 |
Max distance from start | 65.475,09 a.l. |
Max distance from Sol | 65.506,25 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 21W 6D 19H 46M |
Passengers |
|
Total bulk passengers delivered | 1.337 |
Total VIPs delivered | 366 |
Total delivered | 1.703 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 222.011 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1.249 |
Grade 1 upgrades generated | 179 |
Grade 2 upgrades generated | 197 |
Grade 3 upgrades generated | 254 |
Grade 4 upgrades generated | 310 |
Grade 5 upgrades generated | 309 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |