Perfil de Korran Minare
(Imperial Courier)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1.428.903.502 cr |
Credits spent on ships | 280.079.226 cr |
Credits spent on outfitting | 378.364.364 cr |
Credits spent on repairs | 471.863 cr |
Credits spent on fuel | 47.745 cr |
Credits spent on munitions | 217.994 cr |
Insurance claims | 20 |
Total claim costs | 19.366.198 cr |
Combat |
|
Bounties claimed | 243 |
Profit from bounties | 4.890.576 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 138.575 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 7 |
Lifetime fines value | 89.537 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1.500 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 674.756 cr |
Commodities smuggled | 56 |
Average profit | 112.459 cr |
Highest single transaction | 615.943 cr |
Trading |
|
Market network | 27 |
Trading profit | 1.224.705.419 cr |
Commodities traded | 2.134 |
Average profit | 13.028.781 cr |
Highest single transaction | 227.339.855 cr |
Mining |
|
Profits from mining | 1.212.824.450 cr |
Minerals refined | 825 |
Materials collected | 5.721 |
Exploration |
|
Systems visited | 1.989 |
Profits from exploration | 140.569.533 cr |
Level 2 detailed scans | 7.290 |
Level 3 detailed scans | 7.290 |
Highest payout | 5.999.299 cr |
Total hyperspace distance | 128.821 a.l. |
Total hyperspace jumps | 2.633 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 24.924,61 a.l. |
Approximate time played | 2W 2D 8H 13M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 9 |
Total delivered | 9 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 274 |
Grade 1 upgrades generated | 73 |
Grade 2 upgrades generated | 74 |
Grade 3 upgrades generated | 80 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 182.869.725 cr |
Crew hired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 5H 8M 2S |
Time in gunner role | 26M 15S |
Time in fighter con role | 1H 48M 30S |
Total credits accrued | 958.765 cr |