CMDR BALDYEAGLE profile
(Asp Explorer)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 13 811 585 186 cr |
Credits spent on ships | 1 328 618 758 cr |
Credits spent on outfitting | 4 536 468 781 cr |
Credits spent on repairs | 27 930 246 cr |
Credits spent on fuel | 612 515 cr |
Credits spent on munitions | 5 886 706 cr |
Insurance claims | 40 |
Total claim costs | 151 957 913 cr |
Combat |
|
Bounties claimed | 6 269 |
Profit from bounties | 243 365 026 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 112 |
Profit from assassinations | 34 034 591 cr |
Highest single reward | 289 672 cr |
Skimmers killed | 337 |
Crime |
|
Fines issued | 142 |
Lifetime fines value | 1 178 961 cr |
Bounties received/earned | 398 |
Lifetime bounty value | 281 425 cr |
Highest bounty issued | 9 625 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16 331 cr |
Commodities smuggled | 23 |
Average profit | 1 256 cr |
Highest single transaction | 6 000 cr |
Trading |
|
Market network | 344 |
Trading profit | 192 166 673 cr |
Commodities traded | 69 340 |
Average profit | 165 234 cr |
Highest single transaction | 3 320 640 cr |
Mining |
|
Profits from mining | 62 686 cr |
Minerals refined | 49 |
Materials collected | 24 303 |
Exploration |
|
Systems visited | 120 684 |
Profits from exploration | 16 107 553 446 cr |
Level 2 detailed scans | 184 224 |
Level 3 detailed scans | 565 244 |
Highest payout | 12 245 060 cr |
Total hyperspace distance | 4 510 715 ly |
Total hyperspace jumps | 127 833 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 49 461,12 ly |
Approximate time played | 39W 5D 16H 23M |
Passengers |
|
Total bulk passengers delivered | 42 |
Total VIPs delivered | 206 |
Total delivered | 248 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 168 756 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 616 |
Grade 1 upgrades generated | 124 |
Grade 2 upgrades generated | 105 |
Grade 3 upgrades generated | 122 |
Grade 4 upgrades generated | 92 |
Grade 5 upgrades generated | 173 |
Crew |
|
Crew credits earned | 1 418 195 334 cr |
Crew hired | 8 |
Crew fired | 5 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 50M 41S |
Time in gunner role | 48M 24S |
Total credits accrued | 424 044 cr |