CMDR SzzS profile
(Dolphin)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 58 163 763 153 cr |
Credits spent on ships | 2 843 089 884 cr |
Credits spent on outfitting | 8 803 456 343 cr |
Credits spent on repairs | 100 563 469 cr |
Credits spent on fuel | 4 855 168 cr |
Credits spent on munitions | 11 412 339 cr |
Insurance claims | 218 |
Total claim costs | 1 054 900 455 cr |
Combat |
|
Bounties claimed | 19 673 |
Profit from bounties | 1 799 500 359 cr |
Combat bonds | 2 873 |
Profit from combat bonds | 3 926 090 428 cr |
Assassinations | 198 |
Profit from assassinations | 239 722 783 cr |
Highest single reward | 1 781 149 cr |
Skimmers killed | 2 542 |
Crime |
|
Fines issued | 406 |
Lifetime fines value | 1 880 819 cr |
Bounties received/earned | 4 171 |
Lifetime bounty value | 9 452 550 cr |
Highest bounty issued | 11 620 cr |
Smuggling |
|
Black market network | 64 |
Black market profit | 103 011 046 cr |
Commodities smuggled | 15 069 |
Average profit | 512 493 cr |
Highest single transaction | 6 917 287 cr |
Trading |
|
Market network | 1 125 |
Trading profit | 26 263 241 762 cr |
Commodities traded | 1 984 126 |
Average profit | 2 601 609 cr |
Highest single transaction | 470 696 576 cr |
Mining |
|
Profits from mining | 17 469 324 991 cr |
Minerals refined | 39 096 |
Materials collected | 125 334 |
Exploration |
|
Systems visited | 49 802 |
Profits from exploration | 16 253 910 617 cr |
Level 2 detailed scans | 481 268 |
Level 3 detailed scans | 792 224 |
Highest payout | 19 770 452 cr |
Total hyperspace distance | 3 307 442 ly |
Total hyperspace jumps | 75 858 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 49 688,61 ly |
Approximate time played | 61W 6D 10H 25M |
Passengers |
|
Total bulk passengers delivered | 30 070 |
Total VIPs delivered | 2 400 |
Total delivered | 32 470 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 193 |
Total profit | 24 627 609 cr |
Total rescue transactions | 1 464 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 16 766 |
Grade 1 upgrades generated | 2 029 |
Grade 2 upgrades generated | 1 938 |
Grade 3 upgrades generated | 3 254 |
Grade 4 upgrades generated | 4 142 |
Grade 5 upgrades generated | 5 403 |
Crew |
|
Crew credits earned | 565 817 543 cr |
Crew hired | 16 |
Crew fired | 13 |
Crew lost | 3 |