CMDR Gurrenhert profile
(Asp Explorer)
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 2 844 032 018 cr |
Credits spent on ships | 767 686 274 cr |
Credits spent on outfitting | 1 351 593 697 cr |
Credits spent on repairs | 2 446 122 cr |
Credits spent on fuel | 305 065 cr |
Credits spent on munitions | 585 006 cr |
Insurance claims | 32 |
Total claim costs | 79 869 172 cr |
Combat |
|
Bounties claimed | 1 283 |
Profit from bounties | 45 052 514 cr |
Combat bonds | 52 |
Profit from combat bonds | 761 600 cr |
Assassinations | 59 |
Profit from assassinations | 17 448 041 cr |
Highest single reward | 335 680 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 215 |
Lifetime fines value | 1 448 582 cr |
Bounties received/earned | 99 |
Lifetime bounty value | 168 680 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 76 620 cr |
Commodities smuggled | 31 |
Average profit | 5 108 cr |
Highest single transaction | 38 120 cr |
Trading |
|
Market network | 54 |
Trading profit | 9 423 764 712 cr |
Commodities traded | 42 442 |
Average profit | 26 620 804 cr |
Highest single transaction | 734 623 232 cr |
Mining |
|
Profits from mining | 9 379 767 315 cr |
Minerals refined | 9 601 |
Materials collected | 5 845 |
Exploration |
|
Systems visited | 6 344 |
Profits from exploration | 297 234 334 cr |
Level 2 detailed scans | 14 063 |
Level 3 detailed scans | 7 693 |
Highest payout | 7 609 469 cr |
Total hyperspace distance | 226 895 ly |
Total hyperspace jumps | 8 173 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 226,84 ly |
Approximate time played | 3W 5D 4H 36M |
Passengers |
|
Total bulk passengers delivered | 88 |
Total VIPs delivered | 4 |
Total delivered | 92 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 243 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 52 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 43 089 953 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 3M 45S |
Time in gunner role | 51M 53S |
Time in fighter con role | 23M 59S |
Total credits accrued | 540 105 cr |