CMDR BLVTFVX profile
(Imperial Courier)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12 999 200 888 cr |
Credits spent on ships | 1 218 273 949 cr |
Credits spent on outfitting | 2 431 771 943 cr |
Credits spent on repairs | 33 722 283 cr |
Credits spent on fuel | 579 741 cr |
Credits spent on munitions | 7 586 325 cr |
Insurance claims | 8 |
Total claim costs | 36 893 748 cr |
Combat |
|
Bounties claimed | 8 526 |
Profit from bounties | 2 127 010 710 cr |
Combat bonds | 1 091 |
Profit from combat bonds | 69 805 634 cr |
Assassinations | 55 |
Profit from assassinations | 69 682 250 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 103 |
Lifetime fines value | 303 573 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 59 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 36 583 cr |
Commodities smuggled | 11 |
Average profit | 4 573 cr |
Highest single transaction | 15 326 cr |
Trading |
|
Market network | 60 |
Trading profit | 84 144 111 cr |
Commodities traded | 38 222 |
Average profit | 163 387 cr |
Highest single transaction | 40 928 440 cr |
Mining |
|
Profits from mining | 15 161 230 370 cr |
Minerals refined | 880 |
Materials collected | 22 260 |
Exploration |
|
Systems visited | 2 228 |
Profits from exploration | 62 934 924 cr |
Level 2 detailed scans | 8 263 |
Level 3 detailed scans | 8 263 |
Highest payout | 1 890 063 cr |
Total hyperspace distance | 161 846 ly |
Total hyperspace jumps | 6 775 |
Max distance from start | 5 575,52 ly |
Max distance from Sol | 5 616,54 ly |
Max distance from Colonia | 22 435,84 ly |
Approximate time played | 14W 2D 19H 4M |
Passengers |
|
Total bulk passengers delivered | 866 |
Total VIPs delivered | 184 |
Total delivered | 1 050 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 125 950 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3 073 |
Grade 1 upgrades generated | 717 |
Grade 2 upgrades generated | 627 |
Grade 3 upgrades generated | 802 |
Grade 4 upgrades generated | 647 |
Grade 5 upgrades generated | 280 |
Multi-Crew |
|
Total time in multi-crew | 2D 53M 52S |
Time in gunner role | 7M 29S |