CMDR OnlyRumors profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 476 386 245 cr |
Credits spent on ships | 2 522 940 938 cr |
Credits spent on outfitting | 7 007 190 397 cr |
Credits spent on repairs | 55 109 447 cr |
Credits spent on fuel | 693 725 cr |
Credits spent on munitions | 7 625 191 cr |
Insurance claims | 36 |
Total claim costs | 300 191 695 cr |
Combat |
|
Bounties claimed | 2 257 |
Profit from bounties | 323 268 437 cr |
Combat bonds | 3 687 |
Profit from combat bonds | 709 236 610 cr |
Assassinations | 58 |
Profit from assassinations | 49 555 641 cr |
Highest single reward | 453 775 cr |
Skimmers killed | 63 |
Crime |
|
Fines issued | 490 |
Lifetime fines value | 5 240 391 cr |
Bounties received/earned | 301 |
Lifetime bounty value | 9 496 050 cr |
Highest bounty issued | 1 455 500 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 34 065 775 cr |
Commodities smuggled | 5 676 |
Average profit | 187 175 cr |
Highest single transaction | 8 198 304 cr |
Trading |
|
Market network | 223 |
Trading profit | 13 332 699 950 cr |
Commodities traded | 158 381 |
Average profit | 8 800 462 cr |
Highest single transaction | 936 376 824 cr |
Mining |
|
Profits from mining | 3 479 386 895 cr |
Minerals refined | 12 681 |
Materials collected | 38 615 |
Exploration |
|
Systems visited | 9 644 |
Profits from exploration | 3 863 458 709 cr |
Level 2 detailed scans | 92 257 |
Level 3 detailed scans | 92 255 |
Highest payout | 15 212 258 cr |
Total hyperspace distance | 577 944 ly |
Total hyperspace jumps | 12 518 |
Max distance from start | 42 237,01 ly |
Max distance from Sol | 42 277,59 ly |
Max distance from Colonia | 41 048,48 ly |
Approximate time played | 6W 1D 23H 32M |
Passengers |
|
Total bulk passengers delivered | 5 329 |
Total VIPs delivered | 0 |
Total delivered | 5 329 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 365 410 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 249 |
Grade 1 upgrades generated | 439 |
Grade 2 upgrades generated | 505 |
Grade 3 upgrades generated | 706 |
Grade 4 upgrades generated | 930 |
Grade 5 upgrades generated | 1 669 |
Crew |
|
Crew credits earned | 1 863 576 705 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 4H 29M 45S |
Time in gunner role | 2H 59M 16S |