CMDR JPotter profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 21 203 513 795 cr |
Credits spent on ships | 1 788 980 701 cr |
Credits spent on outfitting | 8 887 753 039 cr |
Credits spent on repairs | 111 146 652 cr |
Credits spent on fuel | 3 031 925 cr |
Credits spent on munitions | 24 995 481 cr |
Insurance claims | 83 |
Total claim costs | 545 826 395 cr |
Combat |
|
Bounties claimed | 8 444 |
Profit from bounties | 503 948 842 cr |
Combat bonds | 13 786 |
Profit from combat bonds | 2 680 831 722 cr |
Assassinations | 470 |
Profit from assassinations | 466 062 581 cr |
Highest single reward | 1 599 700 cr |
Skimmers killed | 407 |
Crime |
|
Fines issued | 1 480 |
Lifetime fines value | 5 617 179 cr |
Bounties received/earned | 29 184 |
Lifetime bounty value | 156 809 565 cr |
Highest bounty issued | 2 893 000 cr |
Smuggling |
|
Black market network | 36 |
Black market profit | 25 747 045 cr |
Commodities smuggled | 3 151 |
Average profit | 260 071 cr |
Highest single transaction | 7 252 455 cr |
Trading |
|
Market network | 340 |
Trading profit | 10 132 099 743 cr |
Commodities traded | 510 938 |
Average profit | 4 956 996 cr |
Highest single transaction | 599 258 452 cr |
Mining |
|
Profits from mining | 7 818 451 634 cr |
Minerals refined | 15 680 |
Materials collected | 89 354 |
Exploration |
|
Systems visited | 25 803 |
Profits from exploration | 3 679 257 566 cr |
Level 2 detailed scans | 79 055 |
Level 3 detailed scans | 214 011 |
Highest payout | 20 582 918 cr |
Total hyperspace distance | 1 152 677 ly |
Total hyperspace jumps | 42 970 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 816,66 ly |
Approximate time played | 39W 2D 7H 26M |
Passengers |
|
Total bulk passengers delivered | 13 742 |
Total VIPs delivered | 877 |
Total delivered | 14 619 |
Total ejected | 50 |
Search and Rescue |
|
Total items rescued | 103 |
Total profit | 2 462 180 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 6 538 |
Grade 1 upgrades generated | 1 013 |
Grade 2 upgrades generated | 631 |
Grade 3 upgrades generated | 1 145 |
Grade 4 upgrades generated | 1 229 |
Grade 5 upgrades generated | 2 520 |
Crew |
|
Crew credits earned | 1 956 660 382 cr |
Crew hired | 54 |
Crew fired | 47 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 28M 10S |
Time in fighter con role | 46M 2S |
Total credits accrued | 467 000 cr |