CMDR Evilbender profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 18 760 488 228 cr |
Credits spent on ships | 1 936 825 453 cr |
Credits spent on outfitting | 5 230 759 541 cr |
Credits spent on repairs | 85 821 430 cr |
Credits spent on fuel | 1 975 547 cr |
Credits spent on munitions | 6 982 671 cr |
Insurance claims | 79 |
Total claim costs | 245 256 784 cr |
Combat |
|
Bounties claimed | 35 567 |
Profit from bounties | 1 760 233 006 cr |
Combat bonds | 4 691 |
Profit from combat bonds | 161 979 773 cr |
Assassinations | 501 |
Profit from assassinations | 321 459 304 cr |
Highest single reward | 1 954 257 cr |
Skimmers killed | 633 |
Crime |
|
Fines issued | 598 |
Lifetime fines value | 25 929 618 cr |
Bounties received/earned | 3 736 |
Lifetime bounty value | 12 932 025 cr |
Highest bounty issued | 24 340 cr |
Smuggling |
|
Black market network | 119 |
Black market profit | 360 590 848 cr |
Commodities smuggled | 118 363 |
Average profit | 373 669 cr |
Highest single transaction | 3 245 040 cr |
Trading |
|
Market network | 451 |
Trading profit | 1 121 353 945 cr |
Commodities traded | 474 887 |
Average profit | 391 671 cr |
Highest single transaction | 72 638 784 cr |
Mining |
|
Profits from mining | 17 856 498 cr |
Minerals refined | 2 164 |
Materials collected | 66 161 |
Exploration |
|
Systems visited | 26 720 |
Profits from exploration | 1 677 805 090 cr |
Level 2 detailed scans | 56 376 |
Level 3 detailed scans | 83 994 |
Highest payout | 19 417 570 cr |
Total hyperspace distance | 1 988 812 ly |
Total hyperspace jumps | 42 812 |
Max distance from start | 68 951,89 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 47 158,50 ly |
Approximate time played | 43W 4D 4H 2M |
Passengers |
|
Total bulk passengers delivered | 7 018 |
Total VIPs delivered | 1 130 |
Total delivered | 8 148 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 310 |
Total profit | 5 161 380 cr |
Total rescue transactions | 92 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 5 733 |
Grade 1 upgrades generated | 476 |
Grade 2 upgrades generated | 341 |
Grade 3 upgrades generated | 610 |
Grade 4 upgrades generated | 874 |
Grade 5 upgrades generated | 3 432 |
Crew |
|
Crew credits earned | 1 434 721 790 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1W 3D 6H 57M 50S |
Time in gunner role | 2M 5S |