CMDR Jediomed profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 560 653 964 cr |
Credits spent on ships | 535 329 549 cr |
Credits spent on outfitting | 785 144 308 cr |
Credits spent on repairs | 12 478 732 cr |
Credits spent on fuel | 233 318 cr |
Credits spent on munitions | 824 533 cr |
Insurance claims | 44 |
Total claim costs | 272 041 332 cr |
Combat |
|
Bounties claimed | 1 674 |
Profit from bounties | 94 997 000 cr |
Combat bonds | 2 934 |
Profit from combat bonds | 46 701 400 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 396 486 cr |
Skimmers killed | 63 |
Crime |
|
Fines issued | 129 |
Lifetime fines value | 3 196 451 cr |
Bounties received/earned | 80 |
Lifetime bounty value | 24 655 cr |
Highest bounty issued | 1 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 497 342 cr |
Commodities smuggled | 108 |
Average profit | 82 890 cr |
Highest single transaction | 279 540 cr |
Trading |
|
Market network | 117 |
Trading profit | 342 518 529 cr |
Commodities traded | 43 497 |
Average profit | 389 226 cr |
Highest single transaction | 34 479 060 cr |
Mining |
|
Profits from mining | 7 207 499 cr |
Minerals refined | 1 184 |
Materials collected | 5 576 |
Exploration |
|
Systems visited | 11 229 |
Profits from exploration | 401 553 728 cr |
Level 2 detailed scans | 22 080 |
Level 3 detailed scans | 208 545 |
Highest payout | 3 963 908 cr |
Total hyperspace distance | 546 828 ly |
Total hyperspace jumps | 13 218 |
Max distance from start | 65 283,53 ly |
Max distance from Sol | 65 339,95 ly |
Max distance from Colonia | 46 447,27 ly |
Approximate time played | 5W 2D 19H 35M |
Passengers |
|
Total bulk passengers delivered | 592 |
Total VIPs delivered | 245 |
Total delivered | 837 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 928 725 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 443 |
Grade 1 upgrades generated | 148 |
Grade 2 upgrades generated | 70 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 88 |
Grade 5 upgrades generated | 51 |