CMDR MC Escher of Space profile
Federation: Petty Officer
Empire: King
Balance |
|
---|---|
Current assets | 2 373 407 356 cr |
Credits spent on ships | 1 709 051 625 cr |
Credits spent on outfitting | 4 592 175 365 cr |
Credits spent on repairs | 14 743 628 cr |
Credits spent on fuel | 913 544 cr |
Credits spent on munitions | 1 439 905 cr |
Insurance claims | 33 |
Total claim costs | 312 329 608 cr |
Combat |
|
Bounties claimed | 3 921 |
Profit from bounties | 188 269 072 cr |
Combat bonds | 527 |
Profit from combat bonds | 13 243 850 cr |
Assassinations | 68 |
Profit from assassinations | 2 003 052 cr |
Highest single reward | 470 640 cr |
Skimmers killed | 28 |
Crime |
|
Fines issued | 108 |
Lifetime fines value | 1 155 047 cr |
Bounties received/earned | 106 |
Lifetime bounty value | 61 485 cr |
Highest bounty issued | 9 540 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 2 670 998 cr |
Commodities smuggled | 364 |
Average profit | 333 875 cr |
Highest single transaction | 1 274 112 cr |
Trading |
|
Market network | 235 |
Trading profit | 648 467 636 cr |
Commodities traded | 432 153 |
Average profit | 395 648 cr |
Highest single transaction | 99 536 340 cr |
Mining |
|
Profits from mining | 145 290 939 cr |
Minerals refined | 170 |
Materials collected | 5 345 |
Exploration |
|
Systems visited | 27 740 |
Profits from exploration | 981 024 572 cr |
Level 2 detailed scans | 24 478 |
Level 3 detailed scans | 50 623 |
Highest payout | 9 789 840 cr |
Total hyperspace distance | 934 937 ly |
Total hyperspace jumps | 34 335 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 20W 3D 13H 23M |
Passengers |
|
Total bulk passengers delivered | 318 |
Total VIPs delivered | 764 |
Total delivered | 1 082 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 64 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 280 |
Grade 1 upgrades generated | 63 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 62 |
Grade 4 upgrades generated | 48 |
Grade 5 upgrades generated | 58 |
Crew |
|
Crew credits earned | 182 079 292 cr |
Crew hired | 15 |
Crew fired | 9 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 18H 11M 30S |
Time in gunner role | 2H 6M 21S |
Total credits accrued | 170 928 cr |
Total fines accrued | 120 416 cr |