CMDR Bloody-Lyra profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 1 603 332 279 cr |
Credits spent on ships | 695 368 670 cr |
Credits spent on outfitting | 686 534 814 cr |
Credits spent on repairs | 6 229 469 cr |
Credits spent on fuel | 118 696 cr |
Credits spent on munitions | 2 574 067 cr |
Insurance claims | 9 |
Total claim costs | 21 259 546 cr |
Combat |
|
Bounties claimed | 4 695 |
Profit from bounties | 264 351 890 cr |
Combat bonds | 14 |
Profit from combat bonds | 579 436 cr |
Assassinations | 1 |
Profit from assassinations | 6 097 cr |
Highest single reward | 979 317 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 9 455 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 10 700 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 101 988 cr |
Commodities smuggled | 4 |
Average profit | 33 996 cr |
Highest single transaction | 56 246 cr |
Trading |
|
Market network | 40 |
Trading profit | 345 434 980 cr |
Commodities traded | 23 443 |
Average profit | 1 744 621 cr |
Highest single transaction | 109 088 640 cr |
Mining |
|
Profits from mining | 305 949 462 cr |
Minerals refined | 510 |
Materials collected | 6 054 |
Exploration |
|
Systems visited | 7 222 |
Profits from exploration | 350 049 658 cr |
Level 2 detailed scans | 10 427 |
Level 3 detailed scans | 10 888 |
Highest payout | 8 667 947 cr |
Total hyperspace distance | 465 073 ly |
Total hyperspace jumps | 8 594 |
Max distance from start | 65 271,61 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 3D 1H 39M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 42 |
Total delivered | 42 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 91 068 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 238 |
Grade 1 upgrades generated | 81 |
Grade 2 upgrades generated | 46 |
Grade 3 upgrades generated | 62 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 16 038 464 cr |
Crew hired | 28 |
Crew fired | 28 |
Multi-Crew |
|
Total time in multi-crew | 1D 8H 22M 15S |
Time in gunner role | 2M 48S |
Time in fighter con role | 1H 7M 52S |
Total credits accrued | 1 871 719 cr |