CMDR Berkay Bakunin profile
(Keelback)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 68 271 648 872 cr |
Credits spent on ships | 3 393 628 944 cr |
Credits spent on outfitting | 16 226 755 751 cr |
Credits spent on repairs | 140 625 019 cr |
Credits spent on fuel | 2 336 018 cr |
Credits spent on munitions | 19 841 294 cr |
Insurance claims | 145 |
Total claim costs | 2 097 402 205 cr |
Combat |
|
Bounties claimed | 50 189 |
Profit from bounties | 358 239 739 cr |
Combat bonds | 10 476 |
Profit from combat bonds | 7 501 023 681 cr |
Assassinations | 326 |
Profit from assassinations | 288 765 359 cr |
Highest single reward | 1 773 926 cr |
Skimmers killed | 87 |
Crime |
|
Fines issued | 3 575 |
Lifetime fines value | 8 024 543 cr |
Bounties received/earned | 5 545 |
Lifetime bounty value | 462 122 400 cr |
Highest bounty issued | 5 215 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 20 369 cr |
Commodities smuggled | 12 |
Average profit | 4 074 cr |
Highest single transaction | 16 272 cr |
Trading |
|
Market network | 803 |
Trading profit | 60 442 117 720 cr |
Commodities traded | 4 002 721 |
Average profit | 10 013 605 cr |
Highest single transaction | 1 292 805 024 cr |
Mining |
|
Profits from mining | 40 697 064 039 cr |
Minerals refined | 56 019 |
Materials collected | 72 235 |
Exploration |
|
Systems visited | 31 796 |
Profits from exploration | 3 774 433 165 cr |
Level 2 detailed scans | 144 116 |
Level 3 detailed scans | 144 113 |
Highest payout | 18 577 621 cr |
Total hyperspace distance | 4 011 642 ly |
Total hyperspace jumps | 41 064 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 991,05 ly |
Approximate time played | 36W 6H 33M |
Passengers |
|
Total bulk passengers delivered | 51 918 |
Total VIPs delivered | 3 331 |
Total delivered | 55 249 |
Total ejected | 249 |
Search and Rescue |
|
Total items rescued | 48 |
Total profit | 1 214 100 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 12 039 |
Grade 1 upgrades generated | 984 |
Grade 2 upgrades generated | 1 319 |
Grade 3 upgrades generated | 1 861 |
Grade 4 upgrades generated | 2 521 |
Grade 5 upgrades generated | 5 354 |
Crew |
|
Crew credits earned | 4 349 931 049 cr |
Crew hired | 77 |
Crew fired | 76 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 58M 52S |
Time in gunner role | 5M 13S |