CMDR De La Zorra profile
(Fer-de-Lance)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 760 893 001 cr |
Credits spent on ships | 1 699 511 266 cr |
Credits spent on outfitting | 3 389 024 880 cr |
Credits spent on repairs | 32 019 253 cr |
Credits spent on fuel | 370 652 cr |
Credits spent on munitions | 1 806 591 cr |
Insurance claims | 116 |
Total claim costs | 855 842 066 cr |
Combat |
|
Bounties claimed | 1 988 |
Profit from bounties | 553 538 073 cr |
Combat bonds | 290 |
Profit from combat bonds | 8 877 898 cr |
Assassinations | 12 |
Profit from assassinations | 1 340 682 cr |
Highest single reward | 446 750 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 302 |
Lifetime fines value | 2 395 174 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 37 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 342 302 cr |
Commodities smuggled | 2 134 |
Average profit | 468 460 cr |
Highest single transaction | 1 065 540 cr |
Trading |
|
Market network | 60 |
Trading profit | 23 666 957 911 cr |
Commodities traded | 150 196 |
Average profit | 61 154 930 cr |
Highest single transaction | 666 012 600 cr |
Mining |
|
Profits from mining | 3 323 472 340 cr |
Minerals refined | 4 068 |
Materials collected | 4 109 |
Exploration |
|
Systems visited | 6 303 |
Profits from exploration | 441 650 986 cr |
Level 2 detailed scans | 21 144 |
Level 3 detailed scans | 21 144 |
Highest payout | 8 005 904 cr |
Total hyperspace distance | 314 386 ly |
Total hyperspace jumps | 8 780 |
Max distance from start | 22 236,33 ly |
Max distance from Sol | 22 256,65 ly |
Max distance from Colonia | 27 954,29 ly |
Approximate time played | 7W 4D 4H 25M |
Passengers |
|
Total bulk passengers delivered | 4 868 |
Total VIPs delivered | 263 |
Total delivered | 5 131 |
Total ejected | 110 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 236 |
Grade 1 upgrades generated | 100 |
Grade 2 upgrades generated | 54 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 1 492 522 254 cr |
Crew hired | 9 |
Crew fired | 8 |
Multi-Crew |
|
Total time in multi-crew | 15H 17M 15S |
Time in gunner role | 3S |
Time in fighter con role | 37M 38S |
Total credits accrued | 379 146 cr |