CMDR iHolby profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 33 521 923 613 cr |
Credits spent on ships | 2 972 856 416 cr |
Credits spent on outfitting | 12 622 166 550 cr |
Credits spent on repairs | 94 525 333 cr |
Credits spent on fuel | 2 403 212 cr |
Credits spent on munitions | 8 073 069 cr |
Insurance claims | 103 |
Total claim costs | 350 029 115 cr |
Combat |
|
Bounties claimed | 15 265 |
Profit from bounties | 1 216 863 487 cr |
Combat bonds | 10 651 |
Profit from combat bonds | 510 571 210 cr |
Assassinations | 291 |
Profit from assassinations | 547 051 234 cr |
Highest single reward | 2 261 100 cr |
Skimmers killed | 3 687 |
Crime |
|
Fines issued | 564 |
Lifetime fines value | 7 934 438 cr |
Bounties received/earned | 3 067 |
Lifetime bounty value | 10 546 445 cr |
Highest bounty issued | 299 200 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 151 405 405 cr |
Commodities smuggled | 12 050 |
Average profit | 2 074 047 cr |
Highest single transaction | 6 340 320 cr |
Trading |
|
Market network | 457 |
Trading profit | 11 881 725 961 cr |
Commodities traded | 683 967 |
Average profit | 4 125 599 cr |
Highest single transaction | 866 405 376 cr |
Mining |
|
Profits from mining | 10 722 151 211 cr |
Minerals refined | 20 460 |
Materials collected | 58 929 |
Exploration |
|
Systems visited | 43 401 |
Profits from exploration | 6 816 118 398 cr |
Level 2 detailed scans | 66 957 |
Level 3 detailed scans | 139 901 |
Highest payout | 23 661 723 cr |
Total hyperspace distance | 2 946 593 ly |
Total hyperspace jumps | 62 921 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 29W 3D 9H 59M |
Passengers |
|
Total bulk passengers delivered | 23 177 |
Total VIPs delivered | 1 781 |
Total delivered | 24 958 |
Total ejected | 52 |
Search and Rescue |
|
Total items rescued | 831 |
Total profit | 28 908 144 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8 381 |
Grade 1 upgrades generated | 1 430 |
Grade 2 upgrades generated | 657 |
Grade 3 upgrades generated | 1 161 |
Grade 4 upgrades generated | 1 654 |
Grade 5 upgrades generated | 3 479 |
Crew |
|
Crew credits earned | 3 798 901 366 cr |
Crew hired | 24 |
Crew fired | 18 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 6H 37M 4S |
Time in fighter con role | 1M 12S |
Total credits accrued | 187 232 cr |