CMDR Herne profile
(Anaconda)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 2 693 662 334 cr |
Credits spent on ships | 799 817 235 cr |
Credits spent on outfitting | 1 510 077 230 cr |
Credits spent on repairs | 10 845 379 cr |
Credits spent on fuel | 435 417 cr |
Credits spent on munitions | 1 780 252 cr |
Insurance claims | 16 |
Total claim costs | 30 362 744 cr |
Combat |
|
Bounties claimed | 910 |
Profit from bounties | 16 316 207 cr |
Combat bonds | 5 |
Profit from combat bonds | 106 743 cr |
Assassinations | 26 |
Profit from assassinations | 1 454 857 cr |
Highest single reward | 287 005 cr |
Skimmers killed | 53 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 635 790 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 23 125 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 69 |
Black market profit | 2 766 118 cr |
Commodities smuggled | 561 |
Average profit | 16 564 cr |
Highest single transaction | 543 102 cr |
Trading |
|
Market network | 129 |
Trading profit | 857 523 764 cr |
Commodities traded | 26 152 |
Average profit | 2 101 774 cr |
Highest single transaction | 174 824 664 cr |
Mining |
|
Profits from mining | 810 664 560 cr |
Minerals refined | 1 446 |
Materials collected | 8 443 |
Exploration |
|
Systems visited | 13 691 |
Profits from exploration | 1 291 216 478 cr |
Level 2 detailed scans | 17 357 |
Level 3 detailed scans | 275 271 |
Highest payout | 12 211 891 cr |
Total hyperspace distance | 567 107 ly |
Total hyperspace jumps | 15 789 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 615,28 ly |
Approximate time played | 13W 2D 12H |
Passengers |
|
Total bulk passengers delivered | 1 385 |
Total VIPs delivered | 2 021 |
Total delivered | 3 406 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 39 080 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 145 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 143 255 814 cr |
Crew hired | 16 |
Crew fired | 14 |
Crew lost | 1 |