CMDR Emerald DeadEye Flyn profile

(Krait MkII)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 28 574 606 657 cr |
Credits spent on ships | 4 837 708 690 cr |
Credits spent on outfitting | 5 149 595 666 cr |
Credits spent on repairs | 36 975 653 cr |
Credits spent on fuel | 2 009 889 cr |
Credits spent on munitions | 2 169 996 cr |
Insurance claims | 84 |
Total claim costs | 240 114 900 cr |
Combat |
|
Bounties claimed | 1 939 |
Profit from bounties | 334 211 329 cr |
Combat bonds | 1 571 |
Profit from combat bonds | 464 450 928 cr |
Assassinations | 45 |
Profit from assassinations | 15 723 847 cr |
Highest single reward | 1 780 252 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 186 |
Lifetime fines value | 2 009 701 cr |
Bounties received/earned | 270 |
Lifetime bounty value | 41 576 300 cr |
Highest bounty issued | 5 429 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 599 cr |
Commodities smuggled | 5 |
Average profit | 320 cr |
Highest single transaction | 444 cr |
Trading |
|
Market network | 259 |
Trading profit | 24 718 630 428 cr |
Commodities traded | 263 597 |
Average profit | 24 473 892 cr |
Highest single transaction | 386 891 968 cr |
Mining |
|
Profits from mining | 261 180 578 cr |
Minerals refined | 2 425 |
Materials collected | 25 194 |
Exploration |
|
Systems visited | 12 321 |
Profits from exploration | 3 056 377 428 cr |
Level 2 detailed scans | 46 715 |
Level 3 detailed scans | 46 714 |
Highest payout | 25 270 503 cr |
Total hyperspace distance | 1 163 016 ly |
Total hyperspace jumps | 19 701 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 47 974,01 ly |
Approximate time played | 13W 1D 8H 37M |
Passengers |
|
Total bulk passengers delivered | 7 868 |
Total VIPs delivered | 60 880 |
Total delivered | 68 748 |
Total ejected | 272 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 436 450 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 983 |
Grade 1 upgrades generated | 692 |
Grade 2 upgrades generated | 666 |
Grade 3 upgrades generated | 895 |
Grade 4 upgrades generated | 780 |
Grade 5 upgrades generated | 950 |
Crew |
|
Crew credits earned | 3 767 382 362 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 19M 42S |
Time in gunner role | 6M 14S |