CMDR SwingLifeAway profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7 559 192 832 cr |
Credits spent on ships | 4 970 334 686 cr |
Credits spent on outfitting | 11 269 703 603 cr |
Credits spent on repairs | 43 946 228 cr |
Credits spent on fuel | 787 112 cr |
Credits spent on munitions | 6 291 448 cr |
Insurance claims | 84 |
Total claim costs | 598 856 531 cr |
Combat |
|
Bounties claimed | 8 801 |
Profit from bounties | 2 403 036 916 cr |
Combat bonds | 2 633 |
Profit from combat bonds | 2 212 762 295 cr |
Assassinations | 468 |
Profit from assassinations | 1 484 293 477 cr |
Highest single reward | 618 350 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 618 |
Lifetime fines value | 2 056 443 cr |
Bounties received/earned | 398 |
Lifetime bounty value | 162 910 500 cr |
Highest bounty issued | 7 941 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 24 520 cr |
Commodities smuggled | 6 |
Average profit | 4 087 cr |
Highest single transaction | 5 943 cr |
Trading |
|
Market network | 104 |
Trading profit | 14 293 735 264 cr |
Commodities traded | 100 794 |
Average profit | 39 160 919 cr |
Highest single transaction | 467 883 520 cr |
Mining |
|
Profits from mining | 13 147 768 046 cr |
Minerals refined | 29 390 |
Materials collected | 28 046 |
Exploration |
|
Systems visited | 9 427 |
Profits from exploration | 2 488 113 622 cr |
Level 2 detailed scans | 45 639 |
Level 3 detailed scans | 45 639 |
Highest payout | 23 318 883 cr |
Total hyperspace distance | 650 676 ly |
Total hyperspace jumps | 13 401 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 35 715,15 ly |
Max distance from Colonia | 33 054,01 ly |
Approximate time played | 11W 3D 1H 57M |
Passengers |
|
Total bulk passengers delivered | 6 871 |
Total VIPs delivered | 5 451 |
Total delivered | 12 322 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 101 364 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5 682 |
Grade 1 upgrades generated | 912 |
Grade 2 upgrades generated | 803 |
Grade 3 upgrades generated | 970 |
Grade 4 upgrades generated | 1 139 |
Grade 5 upgrades generated | 1 858 |
Crew |
|
Crew credits earned | 1 863 197 398 cr |
Crew hired | 125 |
Crew fired | 124 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 3H 59M 2S |