CMDR FlyGaB profile
(Krait Phantom)
Federation: None
Empire: Lord
Balance |
|
---|---|
Current assets | 386 185 753 cr |
Credits spent on ships | 476 079 908 cr |
Credits spent on outfitting | 488 522 143 cr |
Credits spent on repairs | 1 589 322 cr |
Credits spent on fuel | 97 227 cr |
Credits spent on munitions | 295 822 cr |
Insurance claims | 33 |
Total claim costs | 67 030 860 cr |
Combat |
|
Bounties claimed | 347 |
Profit from bounties | 14 149 675 cr |
Combat bonds | 105 |
Profit from combat bonds | 6 915 546 cr |
Assassinations | 31 |
Profit from assassinations | 10 906 667 cr |
Highest single reward | 867 999 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 73 356 cr |
Bounties received/earned | 156 |
Lifetime bounty value | 329 900 cr |
Highest bounty issued | 142 900 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 17 610 cr |
Commodities smuggled | 18 |
Average profit | 8 805 cr |
Highest single transaction | 17 472 cr |
Trading |
|
Market network | 45 |
Trading profit | 223 284 102 cr |
Commodities traded | 4 896 |
Average profit | 2 537 319 cr |
Highest single transaction | 58 679 808 cr |
Mining |
|
Profits from mining | 201 584 757 cr |
Minerals refined | 414 |
Materials collected | 3 291 |
Exploration |
|
Systems visited | 2 896 |
Profits from exploration | 168 696 866 cr |
Level 2 detailed scans | 13 081 |
Level 3 detailed scans | 13 081 |
Highest payout | 9 335 217 cr |
Total hyperspace distance | 93 957 ly |
Total hyperspace jumps | 3 227 |
Max distance from start | 15 023,40 ly |
Max distance from Sol | 15 057,55 ly |
Max distance from Colonia | 29 113,79 ly |
Approximate time played | 2W 4D 23H 41M |
Passengers |
|
Total bulk passengers delivered | 51 |
Total VIPs delivered | 40 |
Total delivered | 91 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 116 046 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 26 |
Grade 1 upgrades generated | 18 |
Grade 2 upgrades generated | 7 |
Grade 3 upgrades generated | 1 |
Crew |
|
Crew credits earned | 39 593 232 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 8M 56S |
Time in gunner role | 3M 26S |