CMDR CMDR Canthor profile
(Krait MkII)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 2 048 495 672 cr |
Credits spent on ships | 284 368 272 cr |
Credits spent on outfitting | 752 722 542 cr |
Credits spent on repairs | 2 665 081 cr |
Credits spent on fuel | 139 822 cr |
Credits spent on munitions | 754 999 cr |
Insurance claims | 22 |
Total claim costs | 28 321 968 cr |
Combat |
|
Bounties claimed | 2 280 |
Profit from bounties | 55 178 597 cr |
Combat bonds | 156 |
Profit from combat bonds | 5 702 278 cr |
Assassinations | 38 |
Profit from assassinations | 1 173 700 cr |
Highest single reward | 832 409 cr |
Skimmers killed | 175 |
Crime |
|
Fines issued | 52 |
Lifetime fines value | 200 495 cr |
Bounties received/earned | 69 |
Lifetime bounty value | 39 340 cr |
Highest bounty issued | 10 585 cr |
Smuggling |
|
Black market network | 56 |
Black market profit | 6 528 567 cr |
Commodities smuggled | 7 987 |
Average profit | 25 110 cr |
Highest single transaction | 272 388 cr |
Trading |
|
Market network | 324 |
Trading profit | 37 807 426 cr |
Commodities traded | 33 009 |
Average profit | 25 546 cr |
Highest single transaction | 2 205 792 cr |
Mining |
|
Profits from mining | 1 494 733 cr |
Minerals refined | 292 |
Materials collected | 9 520 |
Exploration |
|
Systems visited | 6 999 |
Profits from exploration | 336 018 845 cr |
Level 2 detailed scans | 7 631 |
Level 3 detailed scans | 97 272 |
Highest payout | 15 062 615 cr |
Total hyperspace distance | 199 017 ly |
Total hyperspace jumps | 8 915 |
Max distance from start | 25 910,73 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 599,36 ly |
Approximate time played | 10W 2D 7H 33M |
Passengers |
|
Total bulk passengers delivered | 47 |
Total VIPs delivered | 123 |
Total delivered | 170 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 91 |
Total profit | 2 001 209 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 698 |
Grade 1 upgrades generated | 299 |
Grade 2 upgrades generated | 78 |
Grade 3 upgrades generated | 148 |
Grade 4 upgrades generated | 92 |
Grade 5 upgrades generated | 81 |
Crew |
|
Crew credits earned | 95 727 880 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 32M 19S |