CMDR saverag profile
(Python)
Federation: Lieutenant
Empire: Master
Balance |
|
---|---|
Current assets | 2 957 411 695 cr |
Credits spent on ships | 427 522 138 cr |
Credits spent on outfitting | 1 169 399 625 cr |
Credits spent on repairs | 6 004 378 cr |
Credits spent on fuel | 121 766 cr |
Credits spent on munitions | 745 725 cr |
Insurance claims | 25 |
Total claim costs | 236 767 994 cr |
Combat |
|
Bounties claimed | 383 |
Profit from bounties | 39 141 528 cr |
Combat bonds | 95 |
Profit from combat bonds | 5 563 151 cr |
Assassinations | 40 |
Profit from assassinations | 14 195 261 cr |
Highest single reward | 984 825 cr |
Skimmers killed | 69 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 755 427 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 23 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 76 |
Trading profit | 113 383 536 cr |
Commodities traded | 15 564 |
Average profit | 771 317 cr |
Highest single transaction | 17 034 680 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 6 157 |
Exploration |
|
Systems visited | 5 245 |
Profits from exploration | 902 162 680 cr |
Level 2 detailed scans | 39 489 |
Level 3 detailed scans | 39 485 |
Highest payout | 9 961 419 cr |
Total hyperspace distance | 156 568 ly |
Total hyperspace jumps | 5 729 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 442,77 ly |
Approximate time played | 3W 2D 16H 5M |
Passengers |
|
Total bulk passengers delivered | 89 |
Total VIPs delivered | 238 |
Total delivered | 327 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 46 |
Total profit | 1 093 129 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 400 |
Grade 1 upgrades generated | 144 |
Grade 2 upgrades generated | 111 |
Grade 3 upgrades generated | 79 |
Grade 4 upgrades generated | 45 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 16 105 289 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 1M 44S |