CMDR Queen Villanelle profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 842 787 227 cr |
Credits spent on ships | 1 199 447 988 cr |
Credits spent on outfitting | 2 376 107 473 cr |
Credits spent on repairs | 123 340 840 cr |
Credits spent on fuel | 532 533 cr |
Credits spent on munitions | 6 882 302 cr |
Insurance claims | 87 |
Total claim costs | 450 198 098 cr |
Combat |
|
Bounties claimed | 2 345 |
Profit from bounties | 191 208 744 cr |
Combat bonds | 1 316 |
Profit from combat bonds | 1 357 731 918 cr |
Assassinations | 48 |
Profit from assassinations | 60 942 428 cr |
Highest single reward | 581 857 cr |
Skimmers killed | 128 |
Crime |
|
Fines issued | 1 412 |
Lifetime fines value | 528 907 872 cr |
Bounties received/earned | 891 |
Lifetime bounty value | 2 076 398 cr |
Highest bounty issued | 17 288 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 399 117 997 cr |
Commodities smuggled | 49 098 |
Average profit | 1 546 969 cr |
Highest single transaction | 3 204 992 cr |
Trading |
|
Market network | 97 |
Trading profit | 3 492 324 692 cr |
Commodities traded | 134 783 |
Average profit | 11 016 797 cr |
Highest single transaction | 424 913 920 cr |
Mining |
|
Profits from mining | 2 882 722 987 cr |
Minerals refined | 2 994 |
Materials collected | 13 005 |
Exploration |
|
Systems visited | 3 724 |
Profits from exploration | 42 335 908 cr |
Level 2 detailed scans | 3 185 |
Level 3 detailed scans | 3 703 |
Highest payout | 2 251 913 cr |
Total hyperspace distance | 180 656 ly |
Total hyperspace jumps | 5 475 |
Max distance from start | 8 550,95 ly |
Max distance from Sol | 8 499,99 ly |
Max distance from Colonia | 27 632,61 ly |
Approximate time played | 5W 4D 17H 17M |
Passengers |
|
Total bulk passengers delivered | 59 |
Total VIPs delivered | 41 |
Total delivered | 100 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 13 199 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 227 |
Grade 1 upgrades generated | 244 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 206 |
Grade 4 upgrades generated | 208 |
Grade 5 upgrades generated | 398 |
Crew |
|
Crew credits earned | 280 815 774 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 49M 27S |
Time in fighter con role | 10M 16S |