CMDR Merydian profile
(Diamondback Explorer)
Federation: Chief Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 1 431 937 512 cr |
Credits spent on ships | 28 815 307 cr |
Credits spent on outfitting | 76 896 176 cr |
Credits spent on repairs | 743 469 cr |
Credits spent on fuel | 110 128 cr |
Credits spent on munitions | 929 202 cr |
Insurance claims | 45 |
Total claim costs | 13 184 188 cr |
Combat |
|
Bounties claimed | 1 292 |
Profit from bounties | 41 270 151 cr |
Combat bonds | 173 |
Profit from combat bonds | 5 219 735 cr |
Assassinations | 12 |
Profit from assassinations | 4 243 344 cr |
Highest single reward | 269 932 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 46 965 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 92 405 cr |
Highest bounty issued | 7 665 cr |
Smuggling |
|
Black market network | 43 |
Black market profit | 603 707 cr |
Commodities smuggled | 366 |
Average profit | 3 637 cr |
Highest single transaction | 51 780 cr |
Trading |
|
Market network | 141 |
Trading profit | 15 835 071 cr |
Commodities traded | 7 520 |
Average profit | 29 270 cr |
Highest single transaction | 2 774 205 cr |
Mining |
|
Profits from mining | 10 149 208 cr |
Minerals refined | 704 |
Materials collected | 7 214 |
Exploration |
|
Systems visited | 6 820 |
Profits from exploration | 1 272 153 933 cr |
Level 2 detailed scans | 68 190 |
Level 3 detailed scans | 75 448 |
Highest payout | 9 062 657 cr |
Total hyperspace distance | 375 046 ly |
Total hyperspace jumps | 7 957 |
Max distance from start | 65 570,29 ly |
Max distance from Sol | 65 627,06 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 5W 1D 22H 2M |
Passengers |
|
Total bulk passengers delivered | 46 |
Total VIPs delivered | 22 |
Total delivered | 68 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 108 374 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 177 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 55 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 9 |