CMDR Beamsucker [GPL] profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6 169 529 325 cr |
Credits spent on ships | 615 544 412 cr |
Credits spent on outfitting | 1 984 702 641 cr |
Credits spent on repairs | 36 049 536 cr |
Credits spent on fuel | 1 468 541 cr |
Credits spent on munitions | 2 793 952 cr |
Insurance claims | 119 |
Total claim costs | 246 009 959 cr |
Combat |
|
Bounties claimed | 3 687 |
Profit from bounties | 153 347 934 cr |
Combat bonds | 3 885 |
Profit from combat bonds | 116 959 863 cr |
Assassinations | 168 |
Profit from assassinations | 121 738 427 cr |
Highest single reward | 1 352 796 cr |
Skimmers killed | 135 |
Crime |
|
Fines issued | 548 |
Lifetime fines value | 17 383 958 cr |
Bounties received/earned | 1 721 |
Lifetime bounty value | 64 134 700 cr |
Highest bounty issued | 2 785 000 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 125 863 888 cr |
Commodities smuggled | 5 256 |
Average profit | 313 094 cr |
Highest single transaction | 99 242 211 cr |
Trading |
|
Market network | 171 |
Trading profit | 1 636 933 285 cr |
Commodities traded | 27 787 |
Average profit | 904 883 cr |
Highest single transaction | 265 580 640 cr |
Mining |
|
Profits from mining | 1 588 835 942 cr |
Minerals refined | 3 531 |
Materials collected | 37 730 |
Exploration |
|
Systems visited | 13 499 |
Profits from exploration | 945 133 358 cr |
Level 2 detailed scans | 24 433 |
Level 3 detailed scans | 31 090 |
Highest payout | 8 351 711 cr |
Total hyperspace distance | 820 056 ly |
Total hyperspace jumps | 21 126 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 28W 1D 13H 59M |
Passengers |
|
Total bulk passengers delivered | 970 |
Total VIPs delivered | 5 684 |
Total delivered | 6 654 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 443 491 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4 833 |
Grade 1 upgrades generated | 1 739 |
Grade 2 upgrades generated | 375 |
Grade 3 upgrades generated | 577 |
Grade 4 upgrades generated | 684 |
Grade 5 upgrades generated | 1 458 |
Crew |
|
Crew credits earned | 831 302 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 46M 30S |
Time in gunner role | 29M |