CMDR Eisen profile
(Krait MkII)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12 241 473 490 cr |
Credits spent on ships | 975 193 153 cr |
Credits spent on outfitting | 5 514 973 965 cr |
Credits spent on repairs | 49 956 601 cr |
Credits spent on fuel | 506 613 cr |
Credits spent on munitions | 5 771 770 cr |
Insurance claims | 50 |
Total claim costs | 182 993 981 cr |
Combat |
|
Bounties claimed | 6 592 |
Profit from bounties | 244 011 814 cr |
Combat bonds | 3 005 |
Profit from combat bonds | 55 898 337 cr |
Assassinations | 21 |
Profit from assassinations | 2 939 288 cr |
Highest single reward | 212 422 cr |
Skimmers killed | 81 |
Crime |
|
Fines issued | 156 |
Lifetime fines value | 7 645 607 cr |
Bounties received/earned | 149 |
Lifetime bounty value | 244 758 cr |
Highest bounty issued | 11 575 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 179 881 334 cr |
Commodities smuggled | 9 960 |
Average profit | 2 645 314 cr |
Highest single transaction | 39 449 760 cr |
Trading |
|
Market network | 143 |
Trading profit | 17 270 920 366 cr |
Commodities traded | 70 392 |
Average profit | 23 027 894 cr |
Highest single transaction | 816 276 992 cr |
Mining |
|
Profits from mining | 17 141 571 244 cr |
Minerals refined | 21 143 |
Materials collected | 15 213 |
Exploration |
|
Systems visited | 33 318 |
Profits from exploration | 1 246 839 037 cr |
Level 2 detailed scans | 30 865 |
Level 3 detailed scans | 85 375 |
Highest payout | 12 170 357 cr |
Total hyperspace distance | 1 466 585 ly |
Total hyperspace jumps | 38 025 |
Max distance from start | 65 718,65 ly |
Max distance from Sol | 65 427,48 ly |
Max distance from Colonia | 46 392,15 ly |
Approximate time played | 17W 14H 40M |
Passengers |
|
Total bulk passengers delivered | 1 074 |
Total VIPs delivered | 62 |
Total delivered | 1 136 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 19 372 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 295 |
Grade 1 upgrades generated | 491 |
Grade 2 upgrades generated | 165 |
Grade 3 upgrades generated | 188 |
Grade 4 upgrades generated | 145 |
Grade 5 upgrades generated | 306 |
Crew |
|
Crew credits earned | 670 766 263 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 5H 35M 16S |
Time in gunner role | 55M 56S |
Time in fighter con role | 9M 16S |
Total credits accrued | 284 885 831 cr |