CMDR Arkkan profile
(Krait MkII)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 126 045 794 cr |
Credits spent on ships | 865 451 377 cr |
Credits spent on outfitting | 4 122 725 598 cr |
Credits spent on repairs | 28 474 746 cr |
Credits spent on fuel | 1 272 863 cr |
Credits spent on munitions | 9 909 163 cr |
Insurance claims | 72 |
Total claim costs | 167 325 753 cr |
Combat |
|
Bounties claimed | 9 252 |
Profit from bounties | 555 910 417 cr |
Combat bonds | 3 235 |
Profit from combat bonds | 82 333 420 cr |
Assassinations | 9 |
Profit from assassinations | 8 782 138 cr |
Highest single reward | 606 614 cr |
Skimmers killed | 219 |
Crime |
|
Fines issued | 215 |
Lifetime fines value | 390 102 cr |
Bounties received/earned | 530 |
Lifetime bounty value | 303 260 cr |
Highest bounty issued | 11 595 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1 237 349 cr |
Commodities smuggled | 126 |
Average profit | 53 798 cr |
Highest single transaction | 655 265 cr |
Trading |
|
Market network | 105 |
Trading profit | 141 870 912 cr |
Commodities traded | 83 157 |
Average profit | 167 895 cr |
Highest single transaction | 10 230 620 cr |
Mining |
|
Profits from mining | 9 712 954 cr |
Minerals refined | 727 |
Materials collected | 29 783 |
Exploration |
|
Systems visited | 12 771 |
Profits from exploration | 660 494 660 cr |
Level 2 detailed scans | 7 495 |
Level 3 detailed scans | 23 110 |
Highest payout | 14 908 633 cr |
Total hyperspace distance | 794 311 ly |
Total hyperspace jumps | 22 226 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 17W 4D 8H 10M |
Passengers |
|
Total bulk passengers delivered | 426 |
Total VIPs delivered | 310 |
Total delivered | 736 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2 891 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 4 799 |
Grade 1 upgrades generated | 835 |
Grade 2 upgrades generated | 420 |
Grade 3 upgrades generated | 835 |
Grade 4 upgrades generated | 1 016 |
Grade 5 upgrades generated | 1 693 |
Crew |
|
Crew credits earned | 245 703 331 cr |
Crew hired | 77 |
Crew fired | 73 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 10M 33S |
Time in gunner role | 18M 46S |
Time in fighter con role | 9M 28S |