CMDR Sieg profile
Federation: Ensign
Empire: Marquis
Balance |
|
---|---|
Current assets | 1 449 953 062 cr |
Credits spent on ships | 485 946 139 cr |
Credits spent on outfitting | 450 044 233 cr |
Credits spent on repairs | 9 542 150 cr |
Credits spent on fuel | 293 983 cr |
Credits spent on munitions | 1 514 693 cr |
Insurance claims | 37 |
Total claim costs | 112 840 632 cr |
Combat |
|
Bounties claimed | 323 |
Profit from bounties | 5 213 880 cr |
Combat bonds | 9 |
Profit from combat bonds | 296 000 cr |
Assassinations | 92 |
Profit from assassinations | 2 566 981 cr |
Highest single reward | 0 cr |
Skimmers killed | 687 |
Crime |
|
Fines issued | 265 |
Lifetime fines value | 193 977 cr |
Bounties received/earned | 1 697 |
Lifetime bounty value | 574 615 cr |
Highest bounty issued | 26 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 383 417 cr |
Commodities smuggled | 210 |
Average profit | 25 561 cr |
Highest single transaction | 122 016 cr |
Trading |
|
Market network | 167 |
Trading profit | 102 622 041 cr |
Commodities traded | 100 023 |
Average profit | 120 166 cr |
Highest single transaction | 837 984 cr |
Mining |
|
Profits from mining | 1 456 192 cr |
Minerals refined | 807 |
Materials collected | 25 062 |
Exploration |
|
Systems visited | 22 276 |
Profits from exploration | 996 872 827 cr |
Level 2 detailed scans | 8 009 |
Level 3 detailed scans | 123 508 |
Highest payout | 5 335 198 cr |
Total hyperspace distance | 1 224 547 ly |
Total hyperspace jumps | 24 637 |
Max distance from start | 65 656,15 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 13W 1D 22H 24M |
Passengers |
|
Total bulk passengers delivered | 50 |
Total VIPs delivered | 961 |
Total delivered | 1 011 |
Total ejected | 56 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 093 |
Grade 1 upgrades generated | 537 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 114 |
Grade 4 upgrades generated | 115 |
Grade 5 upgrades generated | 238 |
Crew |
|
Crew credits earned | 3 599 596 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 8H 34M 38S |
Time in gunner role | 29M 40S |