CMDR Balkan Turbofolk profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 853 289 291 cr |
Credits spent on ships | 1 277 115 307 cr |
Credits spent on outfitting | 2 582 461 900 cr |
Credits spent on repairs | 16 797 217 cr |
Credits spent on fuel | 129 618 cr |
Credits spent on munitions | 1 055 524 cr |
Insurance claims | 35 |
Total claim costs | 101 810 922 cr |
Combat |
|
Bounties claimed | 2 769 |
Profit from bounties | 139 782 848 cr |
Combat bonds | 483 |
Profit from combat bonds | 17 215 687 cr |
Assassinations | 282 |
Profit from assassinations | 214 975 198 cr |
Highest single reward | 329 225 cr |
Skimmers killed | 213 |
Crime |
|
Fines issued | 107 |
Lifetime fines value | 24 115 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 73 855 cr |
Highest bounty issued | 9 190 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 265 467 cr |
Commodities smuggled | 42 |
Average profit | 14 748 cr |
Highest single transaction | 91 064 cr |
Trading |
|
Market network | 91 |
Trading profit | 577 781 905 cr |
Commodities traded | 8 563 |
Average profit | 2 093 413 cr |
Highest single transaction | 82 993 950 cr |
Mining |
|
Profits from mining | 559 752 346 cr |
Minerals refined | 1 271 |
Materials collected | 8 941 |
Exploration |
|
Systems visited | 15 952 |
Profits from exploration | 2 820 142 930 cr |
Level 2 detailed scans | 50 324 |
Level 3 detailed scans | 48 469 |
Highest payout | 16 270 056 cr |
Total hyperspace distance | 857 026 ly |
Total hyperspace jumps | 19 348 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 12W 1D 8H 45M |
Passengers |
|
Total bulk passengers delivered | 3 239 |
Total VIPs delivered | 169 |
Total delivered | 3 408 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 232 224 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 818 |
Grade 1 upgrades generated | 240 |
Grade 2 upgrades generated | 156 |
Grade 3 upgrades generated | 184 |
Grade 4 upgrades generated | 136 |
Grade 5 upgrades generated | 102 |
Crew |
|
Crew credits earned | 351 644 171 cr |
Crew hired | 13 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 18S |
Time in gunner role | 5M 14S |