CMDR Eisfunke profile
(Type-9 Heavy)
Federation: None
Empire: Outsider
Balance |
|
---|---|
Current assets | 847 752 832 cr |
Credits spent on ships | 399 796 425 cr |
Credits spent on outfitting | 756 861 939 cr |
Credits spent on repairs | 1 981 447 cr |
Credits spent on fuel | 82 862 cr |
Credits spent on munitions | 429 426 cr |
Insurance claims | 16 |
Total claim costs | 15 668 204 cr |
Combat |
|
Bounties claimed | 550 |
Profit from bounties | 17 315 032 cr |
Combat bonds | 115 |
Profit from combat bonds | 3 871 162 cr |
Assassinations | 7 |
Profit from assassinations | 604 512 cr |
Highest single reward | 166 395 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 43 281 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 32 530 cr |
Highest bounty issued | 11 780 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 59 685 cr |
Commodities smuggled | 13 |
Average profit | 8 526 cr |
Highest single transaction | 18 045 cr |
Trading |
|
Market network | 69 |
Trading profit | 745 821 093 cr |
Commodities traded | 11 114 |
Average profit | 2 616 916 cr |
Highest single transaction | 121 169 853 cr |
Mining |
|
Profits from mining | 719 130 824 cr |
Minerals refined | 1 459 |
Materials collected | 4 936 |
Exploration |
|
Systems visited | 2 862 |
Profits from exploration | 107 247 030 cr |
Level 2 detailed scans | 4 313 |
Level 3 detailed scans | 4 750 |
Highest payout | 5 543 601 cr |
Total hyperspace distance | 114 920 ly |
Total hyperspace jumps | 3 324 |
Max distance from start | 25 867,95 ly |
Max distance from Sol | 25 923,75 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 3W 1D 11H 35M |
Passengers |
|
Total bulk passengers delivered | 422 |
Total VIPs delivered | 92 |
Total delivered | 514 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 8 178 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 325 |
Grade 1 upgrades generated | 110 |
Grade 2 upgrades generated | 86 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 15 394 557 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 22M 4S |
Time in gunner role | 35M 38S |
Time in fighter con role | 30S |
Total credits accrued | 293 626 cr |
Total fines accrued | 143 352 cr |