CMDR TheCluster profile
(Alliance Chieftain)
Federation: Rear Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 2 315 696 872 cr |
Credits spent on ships | 814 413 127 cr |
Credits spent on outfitting | 2 007 086 802 cr |
Credits spent on repairs | 4 414 934 cr |
Credits spent on fuel | 67 013 cr |
Credits spent on munitions | 412 400 cr |
Insurance claims | 7 |
Total claim costs | 11 932 455 cr |
Combat |
|
Bounties claimed | 417 |
Profit from bounties | 16 570 115 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 58 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 111 174 cr |
Bounties received/earned | 41 |
Lifetime bounty value | 18 065 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 80 521 cr |
Commodities smuggled | 9 |
Average profit | 10 065 cr |
Highest single transaction | 54 733 cr |
Trading |
|
Market network | 73 |
Trading profit | 4 090 793 cr |
Commodities traded | 2 821 |
Average profit | 13 239 cr |
Highest single transaction | 170 368 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 5 015 |
Exploration |
|
Systems visited | 8 107 |
Profits from exploration | 592 240 951 cr |
Level 2 detailed scans | 9 640 |
Level 3 detailed scans | 12 635 |
Highest payout | 9 258 790 cr |
Total hyperspace distance | 338 236 ly |
Total hyperspace jumps | 8 881 |
Max distance from start | 65 357,10 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 4W 4D 12H 13M |
Passengers |
|
Total bulk passengers delivered | 2 185 |
Total VIPs delivered | 66 |
Total delivered | 2 251 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 278 017 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 468 |
Grade 1 upgrades generated | 279 |
Grade 2 upgrades generated | 35 |
Grade 3 upgrades generated | 81 |
Grade 4 upgrades generated | 37 |
Grade 5 upgrades generated | 36 |
Crew |
|
Crew credits earned | 50 338 594 cr |
Crew hired | 2 |